More content thread

Post » Tue Jun 12, 2012 3:14 am

So, since bethesda are adding more small things (killmoves, etc). I would like to add a thread were we (community) ask for thingymagigies to add. Nothing like "add Hammerfell" and things like "double the size of most settlements" are pushing it. Alltogether these ideas are a bit much, but i think bethesda could probably take a few ideas from such a list and work with it.


- Spears (glaives,naginata ,halberds?) y
- Crossbows
-Crossbows of varying size and function (With a magnifying lense, Big crossbows,small crossbows, Wrist mounted like on spheres)
- Throwing weapons
- More Nordic armours
- shortswords
- More oriental weaponry (and, if you did not know, Japanese weaponry was featured as rarer yet better forms of their western counterparts from arena till morrowind. Daedric wakazashi was an upgrade over the daedric shortsword)
- Morrowind Armours and clothes
- The ability for men to wear dresses and not have them transform into trousers
- More robes.
- More destruction spells.

- Werebears, werewolves in the wild
- Ice Vampires, proper volkihar , With Demonic voices.
- Druegh, (Crab/octapus/man for all those who haven't played Df/MW)
- Mages with levitate
- More daedra. Scamp/Clanfear/daedroth are absolutely necessary.
- More Undead (not draugr)
- Varieties of crabs
- Bristleback/grahl

-- Less [censored]y Draugr/Falmer (i was making a mod for this, but i can't do everything and probably can't do what i can do as well as a company as large as bethesda)
-----------------Slow, zombie like draugr that swarm the player and have high health.
-----------------Fast, hand to hand draugr/ Fast falmer who use their agility to jump away from attacks
-----------------Roars
----------------- Lootable helmets. It would also be quite cool if their armour was made takeable (draugr)
----------------- Bigger variety of spells. (because draugr Frostbite is simply magicka fuel for those with absorb)



- Better combat
- Better Ai
- Better animations (regular animations, not killmoves, although more creature killmoves on the player might be good)


- Dynamic weather (as seen in the game jam vid)
- Each dungeon with it's own colour correction pallet/fog.
- More optimisation
- Cloth physics, Applied to some armours. (was in game jam)
- Was there vertex shaders and water flow in game jam? That too.
- Body paint, complexions and dirt.
- Animations which change depending on skill level (novice,apprentice, adept, expert, master)
- Piercings and other body mods/ears/teeth/ on the head via slider. (dremora should get different horns and spikes)
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Tue Jun 12, 2012 7:01 am

I want to build my own little village, about Riverwood size...
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Jun 12, 2012 4:50 am

I want eye patches.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Tue Jun 12, 2012 8:55 am

I wish the Horse Cart travel was more like the Taxi system in GTA 4.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Mon Jun 11, 2012 10:30 pm

I want more robes.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm


Return to V - Skyrim