smiting
- The character's smiting level should increase at different rate for each crafted item, since it's unbalanced that crafting a dagger gives the same amount of skill's improvement as crafting an armor. With this you achieve that if you don't spend perks on smiting you can't create the advanced type of items (dwarven, orcosh, ebony ..) and so smiting will improve in a more slow and balanced way, and even with the perk, smiting will improve slowly if you crafting daggers all day long.
- Enchanting should have the possibility of breaking the items and the soul gem based on the character's enchanting level, so that at low levels you will have really small chances of a successful enchantment.
- The first enchanting perk should focus on the reduction of the possibility of breaking items/soul gems rather increasing the power of the effect. The power of the effect can be define by the enchanting level and some later perks.
- Enchanting level should increase at different rate based on the item/soul gem (the two things that you may lose in the process).
- Add the possibility to read the recipes within the "crafting potions" menu.
