You opinions on a realistic economy for TES 6

Post » Tue Jun 12, 2012 10:45 am

A realistic economy would be greatly appreciated. The idea of helping or hurting a city's economy by killing shopkeepers or selling them your junk sounds very appealing to me..what do you guys think? How should it be implemented?
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Karen anwyn Green
 
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Post » Tue Jun 12, 2012 3:38 pm

A realistic economy would be greatly appreciated. The idea of helping or hurting a city's economy by killing shopkeepers or selling them your junk sounds very appealing to me..what do you guys think? How should it be implemented?

the sky should grow darker, the shops should look messyer, the wood theyre made out of should be chipped, when you kill a shop keeper, and htis applies to all who it would effect. and the rival to the shop should have the opposite outcome with some npcs working for him who used to work for the now dead shopkeeper.

when you sell a lot of stuff, and i mean A LOT, atleast 200kg worth, the town should have noticably become wealthier and the guard's comments should change when they talk about the city.
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April
 
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Post » Tue Jun 12, 2012 9:45 am

and the guard's comments should change when they talk about the city.

And they should also get...


oh god here it comes

oh gooddd
oh lawdy lawdy lawdy


Knee protection.
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Hot
 
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Post » Tue Jun 12, 2012 1:33 pm

And they should also get...


oh god here it comes

oh gooddd
oh lawdy lawdy lawdy


Knee protection.



lololololol,
think its too late.
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Harry-James Payne
 
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Post » Tue Jun 12, 2012 6:24 am

I don't think it will happen but, yes.
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Chloe Mayo
 
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Post » Tue Jun 12, 2012 3:14 pm

Bethesda is the opposite of Nike, they just can't do it. Let's say it's 2018 and TES6 is two months away, they will make some statement that implies a real economy is in place. Then the game is released, and all of that will turn out to be a lie. They will claim that it WAS in the game, but cut out due to some limitation.
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Hazel Sian ogden
 
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Post » Tue Jun 12, 2012 8:10 am

Bethesda is the opposite of Nike, they just can't do it. Let's say it's 2018 and TES6 is two months away, they will make some statement that implies a real economy is in place. Then the game is released, and all of that will turn out to be a lie. They will claim that it WAS in the game, but cut out due to some limitation.

Did they do that for Skyrim?
I heard Todd Howard bragging about the realistic economy in-game but it isn't there.
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Bethany Watkin
 
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Post » Tue Jun 12, 2012 1:59 pm

Idk. i liked the old sabotaging the woodmill idea.
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Jinx Sykes
 
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Post » Tue Jun 12, 2012 11:09 am

What they said Skyrim would have, but could not implement due to presumably time constraints and technical difficulties such as:
-Aiding or damaging an economy.
-Affecting supply and demand by your actions such as purchases, clearing places of resource from hostiles etc.
-Interacting economy between holds, making purchasing in one to sell to another for profit viable and fluid.

I think this would also be helpful:

-Money denominations, copper, silver and gold (or equivalents), one silver is 100 copper, one gold 100 silver.
-Money has weight.
-A widespread banking system similar to Daggerfall where one can exchange currency, maintain a bank account and exchange weighty coins for lightweight promissory notes (banknotes, paper money).
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Gisela Amaya
 
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Post » Tue Jun 12, 2012 8:38 am

What they said Skyrim would have, but could not implement due to presumably time constraints and technical difficulties such as:
-Aiding or damaging an economy.
-Affecting supply and demand by your actions such as purchases, clearing places of resource from hostiles etc.
-Interacting economy between holds, making purchasing in one to sell to another for profit viable and fluid.

I think this would also be helpful:

-Money denominations, copper, silver and gold (or equivalents), one silver is 100 copper, one gold 100 silver.
-Money has weight.
-A widespread banking system similar to Daggerfall where one can exchange currency, maintain a bank account and exchange weighty coins for lightweight promissory notes (banknotes, paper money).

Ugh. please no.
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BRAD MONTGOMERY
 
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Post » Tue Jun 12, 2012 10:58 am

Ugh. please no.

Care to elaborate?

Daggerfall was a perfect RPG in this way.
The need to rest (eat if you wanted) and the need to bank both made sure towns and inns were not just for flavour.
You would prepare a trek into the wilds by getting supplies, resting and travelling and when you came back you would sell loot and bank your coins, rest a bit and get a new quest.
Youd get a promissory note (a bank note) of a value of your choosing to get new supplies.
Which is very organic, considering how all the games that came after did it. It grounded you into the world, made you a part of it, rather than stand apart.

The only downside was that Daggerfall money was heavy.
This is easily solved by denominations of currency, which allows a good coinage of loot to be carriable.
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Taylrea Teodor
 
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Post » Tue Jun 12, 2012 6:26 am

Care to elaborate?

Daggerfall was a perfect RPG in this way.
The need to rest (eat if you wanted) and the need to bank both made sure towns and inns were not just for flavour.
You would prepare a trek into the wilds by getting supplies, resting and travelling and when you came back you would sell loot and bank your coins, rest a bit and get a new quest.
Youd get a promissory note of a value of your choosing to get new supplies.
Which is very organic, considering how all the games that came after did it. It grounded you into the world, made you a part of it, rather than stand apart.

The only downside was that Daggerfall money was heavy.
This is easily solved by denominations of currency, which allows a good coinage of loot to be carriable.
Making money have weight would be kinda crazy since alot of people like to carry alot with them. and i just don't like the different types of money idea.
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 12, 2012 12:44 pm


I think this would also be helpful:

-Money has weight.

I WILL END YOU
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Lily Evans
 
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Post » Tue Jun 12, 2012 6:25 am

the sky should grow darker, the shops should look messyer, the wood theyre made out of should be chipped, when you kill a shop keeper, and htis applies to all who it would effect. and the rival to the shop should have the opposite outcome with some npcs working for him who used to work for the now dead shopkeeper.

when you sell a lot of stuff, and i mean A LOT, atleast 200kg worth, the town should have noticably become wealthier and the guard's comments should change when they talk about the city.

This was done in Fable 2 to great effect. It was one of the few things I liked about that game. Of course there were only one or two areas in the game where that would happen so it wasn't exactly perfect. I'm not sure what the impact would be on the game world itself if all those minor changes started taking place in Skyrim. There's already so much in this game that I really doubt they have the resources to start programming in such minor details. While I get that it would be really great to have such things I don't think it could be implimented so easily in such a vast game world. Maybe we'll see something along those lines in the future. I know there were some mods for Oblivion that did things like the rebuilding of Kvatch and in Fallout 3 there was a mod or two that would open up buildings that had previously been closed off. It's possible someone will do the same sort of things for Skyrim eventually. Won't help those of us on consoles but for the PC people there may be some hope.
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Chris Ellis
 
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Post » Tue Jun 12, 2012 7:19 am

Making money have weight would be kinda crazy since alot of people like to carry alot with them. and i just don't like the different types of money idea.

Promissory notes are bank notes that you exchange your coins for at a bank.
I did explain this. You can carry any amount you want and have it weigh 0.1

If all coins weigh 0.1 as in Daggerfall you would need multiple coinage, otherwise, as was in Daggerfall, loot money is heavy.
Not so if a silver coin = 100 copper and is 0.1, if a gold coin is 100 silver and weighs 0.1.
Also, in all games since Daggerfall prices have been ridiculous.
A daedric weapon is far too cheap compared to a measely bread.
Again, this is solved by denominations. A bread can be 5 copper, a daedric tanto 500 gold, thats far more realistic.
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Wane Peters
 
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Post » Tue Jun 12, 2012 8:58 am

I WILL END YOU

Yeah.
Arguments and debate please, not graphic nonsense.
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Andy durkan
 
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