Heavy Armor
Two Handed
Illusion
Conjuration
Smithing
Enchanting
Heavy armor will take up 5-6 perks
Two Handed, 5-6
Illusion, I want all the perks
Conjuration, I think there's 7 that I'll have to take in order to get to Twin Souls (greatest perk in anything, ever)
Smithing: 5 perks
Enchanting: 5 perks... maybe 6 for the armor enchantment bonus.
That's about 39-40 perks.
As far as Magicka, Health, and Stamina goes, I'm going to completely ignore stamina and try to stick to 3 magicka to 1 health. With buffs and enchantments, I should be near invincible by level 40 or so.
My biggest concern is what perks to take first. You can run smithing through the roof really fast and the idea of wearing Epic Ebony armor by level 15 is highly appealing. And by level 20, if I'm careful, I could have my 6 enchanting perks. But of course that leaves me in a precarious combat situation. So I'll have to train at every single level so I'll need a lot of coin. That should be able to be solved via smithing and enchanting though.
Seems solid. Not perfect but pretty good. Throw in some blocking perks here and there and the character should be a good one.
Thoughts?
If there aren't any thoughts, it's okay. I never read these types of threads myself.


