you know those quest chains they removed

Post » Tue Jun 12, 2012 4:10 pm

but didnt completely remove... or the things that didnt make the final cut, but they didn't cut all of it, nazeem was supposed to be in one of the for instance, or atleast its speculated(thats a word right?) that he is. well... ive been thinking and thinking... but i cant come up with why they would remove anything, nazeem seems to have been a part of a joinable faction... or it is speculated that he was... until they cut it, now he's just that useless npc who owns a farm he never goes to... they even make him conflict with himself, living in an inn while bragging about being rich seems... odd isnt it not?

http://elderscrolls.wikia.com/wiki/Nazeem


in the trivia section it speaks of the key and how it aparently wasnt completely removed... i just want to know why it was removed, everything youg uys make is [censored] gold, so what you cut has to, in the worst, be silver...


wut do you guys think?
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Veronica Flores
 
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Post » Tue Jun 12, 2012 2:30 pm

The "Faction" Part probably just ties Nazeem and his Wife together as well as allows their property in the removed manor to be flagged as theirs.
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dean Cutler
 
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Post » Tue Jun 12, 2012 4:37 pm

Time constraints. Oblivion had a whole major questline, dealing with the Elder Council and becoming a noble, and a whole town, Sutch, cut before release.
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Dorian Cozens
 
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Post » Tue Jun 12, 2012 6:41 am

deadlines svck...we missed out on some good gameplay
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Karen anwyn Green
 
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Post » Tue Jun 12, 2012 11:54 am

The "Faction" Part probably just ties Nazeem and his Wife together as well as allows their property in the removed manor to be flagged as theirs.

even then they removed everything BUT nazeem, and the key, in a thread i posted to see which npc people liked and hated the most, like 2-3 maybe 4 ppl said they hated nazeem, cant help but think they may've changed their mind if they didnt remove it. and there is a lot more content, most of which we prolyl dont even know about...
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des lynam
 
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Post » Tue Jun 12, 2012 3:56 pm

Yeah the Bethesda team cut ALOT of side quests, did you know that every member of the thieves guild was meant to have their own little loyalty quest? I hate it when developers get lazy.
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jessica sonny
 
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Post » Tue Jun 12, 2012 9:23 pm

Yeah the Bethesda team cut ALOT of side quests, did you know that every member of the thieves guild was meant to have their own little loyalty quest? I hate it when developers get lazy.

It felt like the Thieves Guild members had side quests but they didn't activate. Like that guy Rune.
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Charity Hughes
 
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Post » Tue Jun 12, 2012 8:34 pm

It felt like the Thieves Guild members had side quests but they didn't activate. Like that guy Rune.

is that the bandit guy or the lost name guy? or the same person i dont remember
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Rach B
 
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Post » Tue Jun 12, 2012 3:56 pm

is that the bandit guy or the lost name guy? or the same person i dont remember

No, Rune is the guy that wears the guild armour with the sleeves, the ex-bandit has the sleevless armour.
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Lily Evans
 
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Post » Tue Jun 12, 2012 10:09 am



It felt like the Thieves Guild members had side quests but they didn't activate. Like that guy Rune.
Funny you say that...if always thought this too...he tells you this long story and it feels like a quest. Then there's just nothing...I wonder what else Bethesda removed that we don't know about
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JUDY FIGHTS
 
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Post » Tue Jun 12, 2012 12:11 pm

is that the bandit guy or the lost name guy? or the same person i dont remember

The lost name guy.
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michael flanigan
 
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Post » Tue Jun 12, 2012 7:58 am

deadlines svck...we missed out on some good gameplay

But but... 11/11/11 man. That was totally wicked.
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Janeth Valenzuela Castelo
 
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Post » Tue Jun 12, 2012 6:50 pm

I think a couple of major quest lines show how they suffered from these cuts: the civil war and the companions guild.

Browsing at script files with the Creation Kit it's possible to have a better idea on how much content was cut and lost to meet schedule. I hope some of the 'surprises' Bethesda has in store for us are some of this missing content. it wouldn't hurt to entertain your massive audience while you're workin on the expansions... and while they're also waiting for more patches :biggrin:
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Tasha Clifford
 
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Post » Tue Jun 12, 2012 7:08 pm

Yeah the Bethesda team cut ALOT of side quests, did you know that every member of the thieves guild was meant to have their own little loyalty quest? I hate it when developers get lazy.
It's not lazyness, deadlines have to exist, otherwise developers would ho nuts on projects. It's pretty normal for software that you have to set deadlines and cut stuff because at some point, the time spent doesn't hold up to the profit made.

And for 11/11/11: Development stopped way before that date, bug fixing takes the big chunk of time before the release, not implementing new stuff.
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Kitana Lucas
 
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Post » Tue Jun 12, 2012 2:58 pm

It's not lazyness, deadlines have to exist, otherwise developers would ho nuts on projects. It's pretty normal for software that you have to set deadlines and cut stuff because at some point, the time spent doesn't hold up to the profit made.

And for 11/11/11: Development stopped way before that date, bug fixing takes the big chunk of time before the release, not implementing new stuff.
Precisely. On one hand there are those saying they released a broken product, on the other people wanting more stuff. And then you have games like Too Human and Duke Nukem, who don't 'do' deadlines
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Laura Richards
 
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Post » Tue Jun 12, 2012 8:27 pm

deadlines svck...we missed out on some good gameplay

...as opposed to missing out on all the gameplay if there's no deadline and the game never ships...
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Tom Flanagan
 
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Post » Tue Jun 12, 2012 12:50 pm



And for 11/11/11: Development stopped way before that date, bug fixing takes the big chunk of time before the release

lol irony :tongue:
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Isabel Ruiz
 
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