Funny how when mods do it, it isn't overpowered at all. Then again, mods nerf impact shenanigans. Magic also doesn't benefit from smithing abuse, so mages aren't going to go around dealing 5k damage with an incinerate.
It's hilarious that people say magic would be overpowered, as if smithing shenanigans don't turn warriors into murder-machines.
I don't use Impact as I believe it ruins the gameplay. But what I've noticed when playing a pure mage, on master, is that the game feels just hard enough. It's not too easy but not too hard. The game can still give you a challenge but if the damage scaled with me, it would be a walk in the park.
Not really, unless you stack them up the wazoo and kite like nuts. Combat regeneration is roughly 33% normal regeneration, so once the mage runs out of magicka - especially with high-health enemies - you start running and the whole thing becomes some twisted whack-a-mole game.
With a decent robe and the two Recovery perks the magicka regeneration fills up quickly enough.
So either you kite like mad or have huge cost reducers.
The only cost reducers I have is the one that's already on my robe. I don't understand what you mean by "kite like mad". Could you explain?
No, not at all. Being a sitting duck and hoping you don't get one-shot by that angry Forsworn isn't a challenge. About the only decent one is lightning storm.
But hey, maybe your definition of challenge is different than mine. Master spells aren't worth their magicka and do poor damage.
I think it's just a matter of preference really.
I can raise my magicka all I want; two extra shots of incinerate isn't going to help me any.
Cost reduction or you could use another spell. Also a necklace that gives you higher magicka works too. I don't see a problem here but maybe it's a play style thing?
Damage per mana cost ratio is 10% with a 40% magicka increase. Armor spells are universally horrible, with the almighty Dragonhide coming in at a whopping 30 seconds.
I disagree. Armor spells have saved my life many, many times. They're a must for me.
Of course, the lack of spells means that the mage archetype is also reduced to every cookie-cutter fantasy mage out there.
I don't have any trouble with the number of spells in the game. It would be nice to have more but it's not a game breaker for me.
Obviously.
The issue is that you need mana for everything, since your armor, healing, damage and meatshields all operate off the same resource. Magicka means a lot more to a mage than stamina to a warrior. By the time you've pulled out your defensive spells, called out a meatshield and have a ward out, you're not exactly going to be able to function in any sort of magical damage dealing.
Meatshields? You mean atronach?
After I've cast my armor, maybe an atronach, got my ward up I have still plenty of magicka to use for dealing damage. I don't understand this. How much magicka do you have?
Dremora lords only become obsolete much, much later. Then you have Dead Thrall, which can be abused very easily.
I only used the Sanguine Rose on early levels. Now I just use it once in a while for fun. Don't use Dead Thrall, only an atronach.