(I personally have thought of a little too much so here is a quick sale!)
Unarmed combat
1 - I noticed you guys seem to be killing off unarmed combat a little which doesn't bother me in the least however I did think of an alternative to this and that's turning unarmed combat into a mages melee form. Basically you could put melee versions of spells that are linked to when you put your dukes up. You could perhaps give different elements different affects like fire could be a straight up punch with added effect. Shock could cause a small A.O.E effect similar to launching a fireball point black and so fourth.
- In addition this could add a whole new way to play the game especially as a mage. I am personally a melee guy I just like the in your face action but I really do miss out on the great spell effects and concepts you put in these games. I just thought there was almost limitless ways this could be played up is all.
Player affected world
2 - Has to do with a video Bethesda made talking about what there goals have been with each Elder Scrolls I think in the next one you should focus on player interaction with environment. Things like houses or trees that can be cut down and regrown/rebuilt not even story driven just there to do with what you will.
- Give the player a world they can directly affect in the game let them destroy someone house and burn a forest to the ground and than watch it regrow in a new way and watch NPC build new homes. Any ways I know that is a huge concept for games even now just a thought though on how you can improve because you guys seem to have mastered just about everything else
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