The Path of Good

Post » Tue Jun 12, 2012 10:39 pm

I was considering for a long time to do a support character. One whom heals and walks a path of righteousness. But, can you even play this game without battling?

When I first heard about Skyrim, I heard that the enemies would run away and flee from battle. But no instead they ask me for mercy, flee for a second only to heal themselves and then come back to hit me some more with their sword. I've been dreading trying to make a Monk character for this very reason. There are no dialogue options in most cases to instead of have a physical battle, but a battle of wits.

I've been muddling over the idea of a character named Eldweiss whom is an old monk, he was crossing the borders of Skyrim when he got caught in the fray of the Stormcloak and Imperials. Now being sent off to his execution Eldweiss tries to plea his innocent, none of which comes to avail. As Eldweiss is led to his execution his gives himself one last pray to the gods and a dragon hails down and saves him.

Eldweiss is a devotely religious man believing in the gods of Tamreil though. He isn't much of a fighter at all, he tries his best to speak his way out of actions rather than to perform actions.

But I do not see how any of this is going to be possible with Skyrim.

And are there any clothes that look pristly in Skyrim?
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Vincent Joe
 
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Post » Tue Jun 12, 2012 10:45 am

You really can't succeed without some combat. It's the way all the ES titles have been made. Alternatively, just ignore the main quest system, and set your own goals. You can succeed on your own terms--just not gamesas's.
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Jah Allen
 
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Post » Tue Jun 12, 2012 9:17 pm

The Vaermina robes look very nice. You can look those up as I don't want to spoil anything here. Not sure about the non-violence here. It would probably require a lot of sneaking in most situations. There are not a lot of quests that can be resolved peacefully which is unfortunate for people like yourself. Your best bet is to pick a good companion and act as their healer as they do the damage in those situations. Probably not what you're looking for but I don't know how you could get by most quest lines without killing at least once or twice. Some of the bosses especially will certainly have to be killed unless it is possible to pickpocket them. In that case you're going to have to be a bit of a thief as well which probably doesn't fit your character either. But many times a quest line will end in "Kill X" and those cannot be completed until the target is deceased.
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Damien Mulvenna
 
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Post » Tue Jun 12, 2012 9:49 am

This guy did somethign simmilar to you, but he does mention that some quests and things cannot be completed because they require killing something. He does however not speak his way out of things, but rather takes actions such as the calm spell.

http://www.youtube.com/watch?v=y2d2KRIUYCM
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lucile davignon
 
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Post » Tue Jun 12, 2012 8:22 pm

Even if you are just exploring, things will try to kill you and you will have to defend yourself by killing. The only thing you might be able to do is let a follower do the killing after you initiate the battle. You could heal and buff your follower. You may have to turn down the difficulty though.
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Phoenix Draven
 
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Post » Tue Jun 12, 2012 11:35 am

Thanks Klesh. And Garris, I'll look into that.

Well I was considering giving him a companion, the guy from er um the Ulfric's place. Cause he would be the most appropriate since Eldweiss is accompanied by a strong man whom serves as his godly protector. A crusader and monk, idea.
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Cccurly
 
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Post » Tue Jun 12, 2012 5:59 pm

YES WE CAN! :tongue:
Just sneak, and when you are attacked, use spells to make your enemies flee, invisibility potions, shouts, paralyzing poisons, shouts to make enemies freeze, illusion spells, and be an imperial and use the Voice of the Emperor. As you can see, your dream is possible. :clap:
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Steve Bates
 
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Post » Tue Jun 12, 2012 6:04 pm

YES WE CAN! :tongue:
Just sneak, and when you are attacked, use spells to make your enemies flee, invisibility potions, shouts, paralyzing poisons, shouts to make enemies freeze, illusion spells, and be an imperial and use the Voice of the Emperor. As you can see, your dream is possible. :clap:

Oh yeah. I'm making him old and monkish. I'll post pictures later.
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Emma-Jane Merrin
 
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Post » Wed Jun 13, 2012 12:47 am

Gotta use that monk haircut with the shaved dome piece! lol.
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Lyndsey Bird
 
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Post » Tue Jun 12, 2012 8:51 am

Gotta use that monk haircut with the shaved dome piece! lol.

Absolutely. But it will look cool.
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Nany Smith
 
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Post » Tue Jun 12, 2012 8:58 am

Oh, if you aren't going to be sneaky you can also get a dog. I believe you can have a human companion and a dog but I'm not 100% certain on that. You can find strays and talk to them to get them to be a follower or
Spoiler
you can purchase one at the Markarth Stables.
A dog will fight to protect you which could be a help to your companion. The dogs do bark a lot though which is annoying to me personally and also makes stealth impossible.

Oh yes and Calm spells. I forgot about that one. Could be extremely useful to your character.
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bonita mathews
 
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Post » Tue Jun 12, 2012 4:38 pm

Oh, if you aren't going to be sneaky you can also get a dog. I believe you can have a human companion and a dog but I'm not 100% certain on that. You can find strays and talk to them to get them to be a follower or
Spoiler
you can purchase one at the Markarth Stables.
A dog will fight to protect you which could be a help to your companion. The dogs do bark a lot though which is annoying to me personally and also makes stealth impossible.

Oh yes and Calm spells. I forgot about that one. Could be extremely useful to your character.

I thought the only dogs you could get were the stray one with the M name or Barbaros the deadric prince's dog. I didn't know you could buy dogs or talk to strays. How would I go about finding these so called strays?
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Dawn Farrell
 
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Post » Tue Jun 12, 2012 11:50 am

The unnamed stray dogs are random. You will occasionally find them in the wilderness and they are usually fighting skeevers or wolves.
There is a seller of dogs outside Markarth.
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Alexandra Ryan
 
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Post » Tue Jun 12, 2012 9:03 pm

x27-

i think you're onto a really unique style that relatively few have tried, including, me. it really sounds like an interesting way to play and there are a few threads about a non-combat approach.

i would think that having a companion and dog would be the first must.

then, the ability to control battles and let others do the actual killing. distraction methods,as well, like throw-voice. clairvoyance would help a lot so that you don't get jumped.

sneak, illusion, conjuration, invisibility, calm, etc. would all be musts. good shouts.

in fact, this is going to have to be a very serious contender for my next DiD run.

good luck.

edit: man, you're right, how could i forget our maniacal horses? lol
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jessica robson
 
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Post » Tue Jun 12, 2012 10:28 pm

Thanks. I was considering doing the spells which make enemies attack each other. I just think Eldweiss could have a dog as a companion. I think it would add...no wait no wait. He'll just have a horse. Be amazing to see this guy riding on a horse through the wilderness. He'll have to calm his own horse so it won't attack enemies. However, at the same time a horse and Eldweiss. I'm loading up Skyrim, once I'm finished I'll send you guys the photos.
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CRuzIta LUVz grlz
 
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Post » Tue Jun 12, 2012 3:32 pm

I thought the only dogs you could get were the stray one with the M name or Barbaros the deadric prince's dog. I didn't know you could buy dogs or talk to strays. How would I go about finding these so called strays?

You can also get mod versions (pc, of course) that let you have other things as "dog" style companions. I, for one, roll with a Tame Snow Fox from http://steamcommunity.com/sharedfiles/filedetails/?id=10287.
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Philip Rua
 
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Post » Tue Jun 12, 2012 12:26 pm

Even if you are just exploring, things will try to kill you and you will have to defend yourself by killing. The only thing you might be able to do is let a follower do the killing after you initiate the battle. You could heal and buff your follower. You may have to turn down the difficulty though.

One of my characters is a priestess that avoids harming the living (the undead are another matter). Sometimes she doesn't have much of a choice, but for the most part her followers will take care of any aggressors that can't be turned or calmed. She assists by casting Courage and healing. Kyne's Peace shout is very helpful for this RP.
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KRistina Karlsson
 
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Post » Tue Jun 12, 2012 12:27 pm

One of my characters is a priestess that avoids harming the living (the undead are another matter). Sometimes she doesn't have much of a choice, but for the most part her followers will take care of any aggressors that can't be turned or calmed. She assists by casting Courage and healing. Kyne's Peace shout is very helpful for this RP.

Yes. Well he is a devote holy man. So I was considering the undead. It isn't that Eldweiss believes things should not be killed. Instead he believes all beings should be given a second chance at life. A bandit may be able to turn his life around, a vampire may be able to correct the way he works, etc. However, he also believes there are things in this world that are evil and unjust. And all though he will not take direct action to stop the ways of evil in this world. He does try to "purify" this corruption. I'm not yet sure how to do this without killing. Because purify does not always mean kill. All though I am considering a companion, so that way Eldweiss can justify it. In a way Eldweiss is a more complex character than the usual one dimensional character. He could be devot in his way and not kill, but have others kill in the name of the same religion as a crusader. Eldweiss then is hypocritical and brings flaws into his character.
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Matt Terry
 
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Post » Tue Jun 12, 2012 5:36 pm

you can do the full main quest line and it only requires you to kill 2 enemys
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Johnny
 
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Post » Tue Jun 12, 2012 10:00 am

Skyrim isn't Candyland.

:D
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Laura Ellaby
 
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Post » Tue Jun 12, 2012 12:51 pm

Skyrim isn't Candyland.

:biggrin:

If only dragons were bejweled with sweet chocolate coded scales.
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Hayley O'Gara
 
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Post » Tue Jun 12, 2012 12:36 pm

Most quest lines involve killing something. Calm spells are very unsatisfying.... they are level-based and some things are immune...and the things you calm usually attack again as soon as the spell wears off. But they help with retreating or hiding, and combined with stealth skills you can go quite a way.
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alicia hillier
 
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Post » Tue Jun 12, 2012 3:14 pm

Most quest lines involve killing something. Calm spells are very unsatisfying.... they are level-based and some things are immune...and the things you calm usually attack again as soon as the spell wears off. But they help with retreating or hiding, and combined with stealth skills you can go quite a way.


that's why bringing along a companion, a dog and a horse would be wise with this type of gameplay.
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Kit Marsden
 
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Post » Tue Jun 12, 2012 7:58 pm

Most quest lines involve killing something. Calm spells are very unsatisfying.... they are level-based and some things are immune...and the things you calm usually attack again as soon as the spell wears off. But they help with retreating or hiding, and combined with stealth skills you can go quite a way.

I can have my companion help out. Also don't they have spells to make enemies attack enemies?
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Dale Johnson
 
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Post » Tue Jun 12, 2012 7:44 pm

Yes you can make enemies attack each other, or fear them. Again those spells tend to be level-restricted and don't work on everything.

Another possibility is that tradeskills are very strong and if you get into enchanting and smithing you can make armor that will let you brush off all but the most powerful of enemies.
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joseluis perez
 
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