Poison-Archer-Mage-Enchanter-Guy-Thing
Difficulty: Master
Race: Breton
Weapon: unenchanted long bow with iron arrows. Always. This is both for aesthetic reasons, and to make master more challenging. RP wise, it's the character's father's bow, and he would consider it a sacrilege to alter it in any way.
Armor: self-enchanted robes.
Gameplay: the idea behind this guy, as with many of my other archer characters, is to use slowing poisons to kite melee dudes with a long bow, and damaging poisons to offset the bow's low damage. This works, is a lot of fun, but gets a little repetitive. So I had to find something else to add some variety to the build. Because my bane has always been the undead and constructs, due to the fact that they are immune to poison, I thought that maybe switching to destruction fire magic when facing them would be fun and prevent boredom.
Skills: archery (no ranger or quick shot perks to make kiting more fun), destruction, alteration (not sure about this one), alchemy (for poisons mostly), enchanting (to enchant robes with archery stuff).
So what would you call this build? The Schizophrenic? Identity Crisis Build?
Arcane Monk? And can you think of anything that would improve him?
. Bumper stickers.