Everyone complains about Werewolves... but they dont take in

Post » Tue Jun 12, 2012 10:51 pm

Howl of terror! Whenever there is a large group of enemies that i know will destroy me, i know i can turn into a werewolf, spam the RB button whenever needed and destroy all foes running and crying for their lives.. why i would love for them to be much more powerful, and ESPECCIALLY be able to jump so much higher and take more fall damage, i dont see them as useless in any sense of the word! Comments por favor.
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Jessica White
 
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Post » Tue Jun 12, 2012 4:49 pm

But howl of terror is level capped upto level 25, anyone over that is immune to it.
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Casey
 
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Post » Tue Jun 12, 2012 8:09 pm

What level are you because once you get past level 30 you will see why people complain about werewolves. Plus they left out the most basic thing that makes a werewolf a werewolf, forced transformations on the full moon.

They really need to go back to Daggerfall's Lycanthropy they went wrong after that, except Bloodmoon was a special case because those werewolves were being effected by the Bloodmoon itself making them a lot stronger, and make them transform every night.
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naome duncan
 
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Post » Wed Jun 13, 2012 3:50 am

Is it? On master I have yet to see it not work except on the obvious high levelled creatured, but i can ussually take them out on my own if there isnt too many of them
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Imy Davies
 
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Post » Tue Jun 12, 2012 9:30 pm

But howl of terror is level capped upto level 25, anyone over that is immune to it.

Hmm sure? Like the other WW things, this should scale with your level.
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x a million...
 
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Post » Tue Jun 12, 2012 9:37 pm

Yes, Howl of Terror is obsolete when going to higher levels. Sadly.

And Daggerfall werewolves were the best. Bloodmoon was great, but the previous one topped it off.
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Cool Man Sam
 
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Post » Tue Jun 12, 2012 5:25 pm

Bloodmoons werewolves would have been perfect if they made werewolves go back to lunar transformations once you finished Bloodmoon main quest.
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Carys
 
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Post » Wed Jun 13, 2012 5:22 am

On my warrior there's isn't a group of enemies fearsome enough that I need to scare them off.
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Genocidal Cry
 
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Post » Tue Jun 12, 2012 7:29 pm

Bloodmoons werewolves would have been perfect if they made werewolves go back to lunar transformations once you finished Bloodmoon main quest.
Yeah. It would be more realistic. There is a mod that added that effect later on.
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Laurenn Doylee
 
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Post » Wed Jun 13, 2012 3:55 am

Yeah. It would be more realistic. There is a mod that added that effect later on.
I would download it, but I don't know how to download mods and stuff like that, plus it is hard for me to play these games on the PC compared to the PS3.
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NAtIVe GOddess
 
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Post » Tue Jun 12, 2012 3:12 pm

I think that the reason that feature stands out so much is because Werewolves are pretty lacklustre in most other areas, and are borderline useless in the mid-endgame
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sarah taylor
 
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Post » Wed Jun 13, 2012 6:20 am

I keep the beast blood for the disease immunity. The lack of the well-rested bonus doesn't bother me much. I have never purposely turned into a werewolf except to see what that brat in Whiterun would do after she mouthed off to me for the millionth time. Saved beforehand, of course.
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Floor Punch
 
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Post » Tue Jun 12, 2012 9:42 pm

I like werewolf simply for the disease resistance. That alone is good enough trade off for lack of sleep benefit for me.

[edit] oops I said exactly the same thing Cobra951 said. Well, I second his opinion.
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Lewis Morel
 
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Post » Tue Jun 12, 2012 11:43 pm

Plus they left out the most basic thing that makes a werewolf a werewolf, forced transformations on the full moon.
Abso-fraggin-lutely!
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Elizabeth Davis
 
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