Skyrim: 2D Version

Post » Tue Jun 12, 2012 5:15 pm

Would you trade voice acting and a 3D world for 2D visuals and a much more in-depth world?

If less processing power meant more story, more choices, etc... would you like it or do you have to play in 3D?

If you need 3D, would you trade some of the amazing visuals and have it toned down to say... Torchlight, Fat Princess or Wii capable graphics for more story and such?

Why or why not?
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Elizabeth Lysons
 
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Post » Wed Jun 13, 2012 12:02 am

Oh, that's a toughie. I've become so spoiled by those fantastic visuals that it'd be heartbreaking to give them up, but I do love intricate storylines and meaningful decisions. I'd be fine without voice-acting, though. Maybe a touch of it here and there during cutscenes and whatnot, but overall I'd trade more interesting conversations and better dialogue options for vocals any day. Still, very hard-pressed to give up my eye candy. Though if it meant Dragon Age-esque moral dilemmas... ack! Call me shallow, but Skyrim's graphics are just too gorgeous to part with. Any depth it lacks - or a good chunk of it, anyway - can be compensated for with mods. So text-based chats would be fine, but 2D is a no-no.
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Rudi Carter
 
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Post » Tue Jun 12, 2012 5:47 pm

Would you trade voice acting and a 3D world for 2D visuals and a much more in-depth world?

If less processing power meant more story, more choices, etc... would you like it or do you have to play in 3D?

If you need 3D, would you trade some of the amazing visuals and have it toned down to say... Torchlight, Fat Princess or Wii capable graphics for more story and such?

Why or why not?
I want the 3D world but I don't need cutting edge graphics. Skyrim could have been made with the same game engine as Oblivion and I still would have paid $60 for it. Skyrim should have been a refinement of the TES series, not a reboot.
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Marcin Tomkow
 
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Post » Wed Jun 13, 2012 5:22 am

Oh, that's a toughie. I've become so spoiled by those fantastic visuals that it'd be heartbreaking to give them up, but I do love intricate storylines and meaningful decisions. I'd be fine without voice-acting, though. Maybe a touch of it here and there during cutscenes and whatnot, but overall I'd trade more interesting conversations and better dialogue options for vocals any day. Still, very hard-pressed to give up my eye candy. Though if it meant Dragon Age-esque moral dilemmas... ack! Call me shallow, but Skyrim's graphics are just too gorgeous to part with. Any depth it lacks - or a good chunk of it, anyway - can be compensated for with mods. So text-based chats would be fine, but 2D is a no-no.

If I was given Link to the Past graphics but with a much, much bigger and deeper world I would do it in a heartbeat. Hell, even Disgaea or Final Fantasy Tactics graphics.
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Blessed DIVA
 
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Post » Tue Jun 12, 2012 6:03 pm

I would not trade either for the other as they are both too good to get rid of. Scaled down 3D would be an easy decision however. ME1 graphics for instance were fine IMO
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Daniel Holgate
 
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Post » Wed Jun 13, 2012 1:18 am

No thanks. Sure, the storyline might be nice, but if it doesn't have the graphics to support it I wouldn't play it. They don't need to be AS amazing as Skyrim's visuals (I play Oblivion, and those graphics don't annoy me in the slightest), but there at least needs to be a third dimension.
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Causon-Chambers
 
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Post » Tue Jun 12, 2012 6:25 pm

Would you trade voice acting and a 3D world for 2D visuals and a much more in-depth world?

If less processing power meant more story, more choices, etc... would you like it or do you have to play in 3D?

If you need 3D, would you trade some of the amazing visuals and have it toned down to say... Torchlight, Fat Princess or Wii capable graphics for more story and such?

Why or why not?
If it is playable and patched then definitely. I love the retro mysterious feel of Daggerfall!
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megan gleeson
 
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Post » Tue Jun 12, 2012 10:42 pm

I don't think we should have two.

Story telling and visual expression shouldn't have to be mutually exclusive.
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Saul C
 
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Post » Wed Jun 13, 2012 3:54 am

I don't think we should have two.

Story telling and visual expression shouldn't have to be mutually exclusive.

True, although I don't mean just story telling, I mean being able to actually do more things.

For instance, if you could say... replace realistic graphics with the ability to purchase land, or a fort, to make your own little province.
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Trent Theriot
 
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Post » Wed Jun 13, 2012 3:50 am

I still don't think the visual expression of a game should dictate the availability of either of those functions.

I don't believe that graphical content should in anyway restrict the intellectual content of a game.
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FirDaus LOVe farhana
 
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Post » Wed Jun 13, 2012 4:22 am

I still don't think the visual expression of a game should dictate the availability of either of those functions.

I don't believe that graphical content should in anyway restrict the intellectual content of a game.

It can however. Processing power, scope, time, budget, etc can all make a developer weigh the visual style against what they can actually fit in.

There has always been a balance between the two.
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Cheville Thompson
 
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Post » Wed Jun 13, 2012 8:13 am

It can however. Processing power, scope, time, budget, etc can all make a developer weigh the visual style against what they can actually fit in.

There has always been a balance between the two.

With Skyrim as an example, its quite clear in a number of instances that quest lines and stories were TL;DR'd in an attempt to speed up game play.
I believe that we can have what we currently have, and still have deep intriguing story lines. Whether Bethesda have the staff capable of delivering this is another question.
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Natalie J Webster
 
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Post » Wed Jun 13, 2012 4:35 am

With Skyrim as an example, its quite clear in a number of instances that quest lines and stories were TL;DR'd in an attempt to speed up game play.
I believe that we can have what we currently have, and still have deep intriguing story lines. Whether Bethesda have the staff capable of delivering this is another question.

True.
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Antonio Gigliotta
 
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Post » Wed Jun 13, 2012 6:31 am

I'd gladly give up voice acted conversations between the player and NPCs. In fact for me that's not even giving up anything... I play with subtitles and most of the time catch myself just reading the subtitles and skipping ahead to each new phrase before the Jarl has finished two words. I'd also gladly give up the cutting edge visuals and other graphical enhancements and exchange them for a 'Modded Morrowind'-level of graphics which to me is more than sufficient. If I could sacrifice those things for a deeper world, better quests, and for **** sakes better guilds I'd gladly do it.
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Jessica Thomson
 
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Post » Wed Jun 13, 2012 12:46 am

A side scroller Metroidvania-like TES game? Yes please. :D
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Sammygirl
 
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Post » Wed Jun 13, 2012 5:46 am

Why the trade, the guys that do the graphics have nothing to do with the storyline anyway?
The game isn't made by one guy sat in a shed with a PC you know, maybe educate yourselves on how games are actually made before making these stupid topics.

What you should be asking is, should they sack the writer and get a better one?
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Tom
 
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Post » Tue Jun 12, 2012 9:10 pm

A new game like Daggerfall with depth? YES! :)

I vastly prefer gameplay over graphics. Lowering graphics budget and increasing story etc. budgets is something I'd like.
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Lewis Morel
 
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Post » Tue Jun 12, 2012 8:17 pm

I wouldn't give it up for 2D. I mean, how could you make the Dragon battles as good as they are (I'm using a mod to make them harder to kill) if it was in 2D? They'd just fly left and right.

Although, I must admit. I do love Sonic, on the Mega Drive!
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adam holden
 
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Post » Tue Jun 12, 2012 6:10 pm

Nope, I would be rather Great 3-D Graphics.
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bonita mathews
 
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Post » Wed Jun 13, 2012 8:05 am

Why the trade, the guys that do the graphics have nothing to do with the storyline anyway?
The game isn't made by one guy sat in a shed with a PC you know, maybe educate yourselves on how games are actually made before making these stupid topics.

What you should be asking is, should they sack the writer and get a better one?



Or Hire a writer full stop. Because frankly the story lines seem like something Pete and Todd put together on a lunch break.
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Emma Louise Adams
 
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Post » Wed Jun 13, 2012 12:42 am

Aside from the fact that this is clearly an "I hate Skyrim and my opinions matter" thread in disguise, I find the issues raised by the OP to be fallacious. I’ll keep it in bullet points just be simple:

- Skyrim’s visuals aren’t that hi-tech. In fact, I remember at the time before and just after its release people were complaining how Skyrim’s graphics looked old compared to modern games. So in sense Skyrim already has toned down looks if you ask some people. The fanbase should make up its mind on that one.

- 2D doesn’t guarantee depth, just as modern 3D doesn’t mean the lack of it. It’s certainly true that making games as large as TES both modern looking and in-depth would be a real task. But that’s fine by me. Going backwards isn’t very artistic if you ask me.

- Just because a game is “deep”, it doesn’t mean it’s more fun. And just because a game is “shallow”, it doesn’t mean it’s bad. I think the terms deep and shallow nowadays are used by people who want to feel intelligent about the games they play. I’ve played plenty of simple games that were also a lot of fun. You see, I try not to be pretentious about what I enjoy, and because of that I feel that I enjoy games more than someone who is constantly hung up on such issues.

- Depth is not something that is universal in a game. Allow me to make a comparison between two excellent games; Morrowind and Mount & Blade: Warband. Morrowind was simple in many respects; it had little in the way of consequences and world movement. Nothing really ever changed in Morrowind beyond a few NPCs dying. Compare that to M&B, where the actions of the player could lead the toppling or rising of kingdoms, the deflection or exile of nobles, or massive shifts in alliances and power.

And in terms of hand holding, M&B would laugh at Morrowind’s hand holding, giving the player a “starting village” with easy quests to learn. Not to mention that silly journal that tells you where to go. In M&B if you get told to report to a noble’s roaming army there’s no promise that he’ll wait in same location for you; if you’re late and he’s buggered off with the other armies, you better start asking for directions from anyone you can find.

M&B also blows Morrowind out of the water in terms of choice. You don’t want to fight in M&B? That’s simple; you could focus on being a savvy merchant, buying and selling to different cities, and then buy lots of troops if you ever need someone to fight your battles. Just as freely, you could gather a small following and becoming a fearsome bandit party, ransacking every village you come across. Those two represent just a tiny fraction of how one can choose to play this game. You can be honourable person who saves villages and asks for no reward or a rotten bastard or marries their way into nobility. You could even start your own kingdom, and turn your companions into vassals or convince nobles of other kingdoms to join you.

In these respects, Morrowind is the puddle and Mount & Blade is the ocean trench. However, there are also areas where Morrowind is much deeper. M&B has almost nothing in the way of storyline beyond the backstories of a few companions and throne contenders. Morrowind’s quest characters have far more to say. M&B has no voice acting, it’s all text like Morrowind, but probably has less dialogue than Skyrim (proving that text dialogue doesn’t always mean more topics).

From these two games we see how a game can be both deep and shallow at the same time, because games have many aspects. That said, the shallower parts of these games never ruined the enjoyment for me.


Sorry if my response ended up being an advert for Mount & Blade. If you’re looking for an RPG with some deep gameplay you should give it a whirl.
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Sheila Reyes
 
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Post » Wed Jun 13, 2012 3:07 am

As long as
1. its bug free or 99% bug free. NO glitches either. I dont want 100 Louis letrush standing naked at whiterun stables.
2.Quality story writing and unexpected turns. Who would have known sephiroth would kill Aerith? Golden moment
3.The game must leave a mark in your life/brain. When i finish Game X, i would have remembered it for life.
4.Graphics can be tolerable. The prettier the better, but i would rather sacrifice graphics for storyline.
5. No CTD no memory leak
lastly...

6. I dont want a game that has "great potential, great storyline at the start.........crap ending. You know what i am talking about *points to EA's latest pet*
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matt white
 
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Post » Tue Jun 12, 2012 10:34 pm

Trade the graphics as they are now? No, since they aren't state of the art without mods and the world scaling is mostly due to consoles anyway (most PCs can handle far more NPCs for example).

Trade every line of every actor being voiced for more dialogue options? Sure!
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Alkira rose Nankivell
 
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Post » Wed Jun 13, 2012 12:50 am

i wouldn't buy a 2-d tes game unless it was very cheap.

if the problems with skyrim are all related to 'fluff' then, hell yes, scale it all back and make a game with more complexity, maturity, difficulty, depth, meaningfulness, customization and options.

but, is that really the overall state at gamesas?
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Soku Nyorah
 
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