What if wards were lasting full body shields you could cast on yourself that absorbed a certain amount of damage before breaking? And incur magicka penalties to balance them, i.e you're trading armor for attack.
So i was thinking there would be a sort of basic general ward you started off with. It would absorb 20 points of damage form any source but set your maximum magicka back 10 points while active. Until its damage was depleted it would act as a barrier between you and attacks, making sure your health bar did not fall.
From there there would be progressively stronger general wards, with larger magicka penalties, but there would also be wards that protected you from one or two types of damage (melee, ranged, fire,frost,shock) that would be much stronger, perhaps ones that staggered the enemy or blasted them back when first hit could also be included, and or wards you would be able to cast on allies.. You would only be able to have two wards active at once until you get a perk (from the alteration tree) that would allow 3. THese wards would have to be cast out of combat and would most likely have to be once a day casts to prevent a sort of god mode, in addition the wards would only have 10% of their usual effectiveness if the player is wearing armor. And conceivably stronger enemies would have access to them as well.
THis was my idea, i hope you like it and perhaps a mod can be made. Thanks for reading.

