The mod that will save Skyrim.

Post » Wed Jun 13, 2012 7:40 am

Like the title says, this mod will save Skyrim (for me at least) and I feel like I have to make people aware of it.

SkyRe - Skyrim Redone
http://skyrim.nexusmods.com/mods/9286

I know there's alot of Skyrim fans here that will never think Skyrim is a weak TES game.

I'm a huge fan of TES and Morrowind is my best RPG experience, but Skyrim to me just does not deliver anything but a pretty world.

This mod makes Skyrim 10 times the game, and just as I felt I had no reason to play this game again, this mod comes along and gives the game new life.

I'm not a big fan of mods, small mod projects to be exact - as I feel that it alters the game balance, so that it wont play the way it was meant to.

This however makes it a different game, a better game.
Bethesda should take note.
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leigh stewart
 
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Post » Wed Jun 13, 2012 7:48 am

Its not Rohugh then?
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maria Dwyer
 
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Post » Wed Jun 13, 2012 2:13 am

But does it shutup that stupid [censored] that works for Belethor at the General Goods store?
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Glu Glu
 
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Post » Wed Jun 13, 2012 5:19 am

But does it shutup that stupid [censored] that works for Belethor at the General Goods store?

Sadly, I think not :(
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Logan Greenwood
 
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Post » Wed Jun 13, 2012 8:20 am

Wait.. This mod removes Argonians disease resistance? What the [censored]? That makes no sense.
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Melanie Steinberg
 
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Post » Wed Jun 13, 2012 2:34 am

Sadly, I think not :(

Then I shall continue to stand vigilant, waiting for a mod that will be the hero of a generation of Elder Scrolls.
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lauren cleaves
 
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Post » Wed Jun 13, 2012 6:06 am

Wait.. This mod removes Argonians disease resistance? What the [censored]? That makes no sense.

I thought that was pretty screwy myself. For now, I've consoled it on to my Argonian character, and I'll probably add it to the race as a whole once the CK is updated to work properly with 1.6.
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Claire Mclaughlin
 
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Post » Wed Jun 13, 2012 1:27 pm

I like a lot of the ideas, but the problem with massive overhauls is that they're not modular.

I think this will deter a lot of people.
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Shannon Marie Jones
 
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Post » Tue Jun 12, 2012 11:56 pm

In ten years from here maybe; for the time being Skyrim doesn't need to be saved.
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pinar
 
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Post » Wed Jun 13, 2012 6:40 am

After reading through it the mod seems interesting. The only things that annoy me(other than Argonians not having disease resistance) is that the creator put quiet casting in the sneak tree, got rid of the Atronach thrall spells, and got rid of the Turn undead spells.

Those Aura spells sound cool though. Plus I like that the open lock spells are added.
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Lisa
 
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Post » Wed Jun 13, 2012 11:13 am

this is a cool mod, but bethesda wouldent add it because the made this game and this mod almosts scraps all they did
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FLYBOYLEAK
 
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Post » Wed Jun 13, 2012 2:19 am

In your opinion.
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Katie Samuel
 
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Post » Wed Jun 13, 2012 11:49 am

The author comes off like a used car salesman in the description page...

Lot's of interesting ideas but it's not for me. I like small mods that do one thing well, not huge overhauls. I did run MMM in Oblivion and while it was great, there were always features that I wished I could cut out.
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Auguste Bartholdi
 
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Post » Wed Jun 13, 2012 8:00 am

I love some of these additions and changes, like those Enhance Weapon spells for example, but there's so many other changes it makes that I'd be hesitant to use this for any one feature. Who knows how it will interact with my other mods as well. I wish it were modular, some of it sounds really cool.
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lydia nekongo
 
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Post » Wed Jun 13, 2012 1:21 am

The colossus spell seems kind of weird. I mean the ability to turn into a giant? And the ability to make Dwemer constructs?

Come on.. Really?
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john page
 
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Post » Wed Jun 13, 2012 4:31 am

In your opinion.
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CYCO JO-NATE
 
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