An Interesting Build

Post » Wed Jun 13, 2012 5:40 am

So after having tried a lot of stereotypical builds, with their respective stereotype races, (i.e. khajiit thief, orc berserker etc.) I have decided to go for something a bit unusual; a dunmer tank! Well...erm the correct term would be palading but the battle tactics are essentially that of a tank. Interestingly it works very well.

Race; Dunmer

Class: Paladin

Stone; Lord Stone

Kit; Hedge Knight Armor (an awesome mod), steel sword, rings and necklaces boosting stats, a few lockpicks

Specializations; one-handed, heavy armor, restoration

Attributes; stamina, health, magicka all equally distributed

Backstory; While living in Morrowind, he strongly criticized the use of slavery and spent a good deal of his family fortune on buying up slaves, then freeing them. After the eruption of Vvardenfell, he took to adventuring and became a Hedge Knight (a rouge night) and wandered all over High-Rock, Elysweyr and Morrowind in search of adventure, and a challenge to test his prowess in combat. Now he has arrived in Skyrim after hearing of gathering darkness encroaching these lands, a darkness he wishes to battle. He has no opinion on the civil war, and is more concerned with battling Daedra, undead, vampires etc. I may post more as I think of it.

Play-style (morally); Being a knight, he is good but not radically good due to having been a rouge for a long time. Stealing, assassination, break-ins into civilian homes are off limits. He will gladly help those in need, but is not above accepting rich rewards (he cleared Kolskeggr mine not only of of it's Forsworn but it's gold deposits).

Play-style (tactically); You may not think so but Dunmer make for excellent tanks. I couple my heavy armor with both cloak spells and my ancestors wrath and the result is nobody can even get near me without taking massive damage. I use my cold steel alongside increasingly effective restoration techniques which ensures that both me and my allies can continue to dish out damage without coming dangerously close to dying. I find that the build is especially devastating against undead, due to the nature of restoration magic. Altogether, it's a nice build especially for trekking through barrows, but it would be even more effective if used in a D&D-style team where I could function as both a healer and a warrior to help out the team's main tank.

This build is actually a special one for me. See, I used to have a very strong dislike for Dunmer and thought they were all lousy slavers. However, thanks to a few enlightening posts (mainly from the lore section) I was persuaded to try a Dunmer character and have grown to love the race, and it's now among my favorites. Strangely, I also love their look. All in all, it's one of my favorite builds in Skyrim.
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Pawel Platek
 
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Post » Wed Jun 13, 2012 1:58 pm

I have a similar build, except that I play as a Nord and use two-handed weapons(warhammers mostly). Generally an aggreesive approach is used.

The major skills I use is two-handed, heavy armor and restoration while destruction and smithing is skills I put some, but not much focus on.
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Rinceoir
 
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Post » Wed Jun 13, 2012 7:45 am

Good armor taste :smile: I use it as well (+ some Winter is Coming & Fur Hoods HD stuff).

I've a pretty similar build here, Nord as well, but I also have Alteration besides Restoration, with a lot of custom spells. His most used attack is to teleport behind enemies and dispatch them with the sword & shield. He also likes to knock them off with a Force Push, or trap them behind a stone prison (which in narrow corridors also acts like a barrier).

If you're only using Restoration, though, I recommend you some mods (like Midas Magic) that would add much needed spells like Cure Disease and ranged Absorb Health.
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Stephanie Nieves
 
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Post » Wed Jun 13, 2012 10:01 am

Umm... why would a dunmer want to battle daedra? Unless you're talking 'bout the corners of the house of troubles.
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Jesus Lopez
 
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Post » Wed Jun 13, 2012 3:04 pm

Umm... why would a dunmer want to battle daedra? Unless you're talking 'bout the corners of the house of troubles.

Ummmm....because he hates them. It's a bit outside the Dunmer stereotype, I know.

@Dovakhan I looked up the Midas Magic some time ago. It seemed a bit overpowered but I might give it a try if I'm having difficulty.
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Tai Scott
 
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Post » Wed Jun 13, 2012 10:41 am

OP looks kinda standard to me, makebit interesting, wear only robes and use Mage armour instead. Way mote challenging, forces you to think before wading into war
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JUDY FIGHTS
 
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Post » Wed Jun 13, 2012 4:10 am

Ohh and no lock picks, what's a morally good knight doing with a lockpick? 
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JUDY FIGHTS
 
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Post » Wed Jun 13, 2012 3:34 am

I see people playing this saying, im a paladin, a warrior, or a mage.

i know theres always a weapon, or a tactic u use more than the rest, but thats just the half of the game,

i dont know if u saw it, but when u have a skill in low lvl, u can lvl it up faster that the ones u have in lvls around 70, and when u lvl up a skill, u get a bonus of exp, so the idea is to lvl all the abilitys, so u lvl up faster,
Example.

I was lvl 23, and didnt smith, so i was like 15 in smithing, but then i startet to need a few things and wanted to get elf armor and so on, so i just went to diferent blacksmiths, get a lot of silk, and make a lot of silk armors, and by a lot i mean like 200 of gloves, and that take me a few minutes coz its just x x x x x x x until u finish all of em, by the moment i finish all, i was like lvl 50 of smithing, and gow like 3 lvls....

so if u use this method, u may want to switch all ur wepons in a few moments, Example, Im an archer, an elf archer, i got archery lvl 70 with a high sneak lvl and a light armor, but now i carry a sword and a shield with me, so if i dont kill someone with the first 5 arrows, i go close combat, changeing shield for some spells, so with this, i lvl up one handed, blocking, and diferent spells, so im getting a lot of exp, now im like 31 and i got from 20 to 30 faster than from 15 to 20. the other thing is that u try all convinations, and when u tryed all convinations u find out whats the ocnvination u like most.

but it is not necesari to be a mage, a warrior or an archer, u can be an archer, carrying a sword and use magic at the same time...actualy thats the idea of the game, to use all the abilitys in a fight,

I personaly use the bow, and in boss fights, i start with the bow, and i shoot like 10 arrows until he gets closer, when he is close, i change to sword and magic, using the shout of atak speed, i go fight close combat using also frost spells, when i ran out of mana, i change for a shield....so i do use all the abilitys i like more, and i get a really good fight...the only think i dont like its the armor, im using lightarmor, and even if i make them Legendary by upgradeing them with smithing, i think heavy armor is a good chocie for this method, i only use light coz my aprouch is by sneak and i get the first 5 arrows like critical, and with that i got almost all the bosses half way dead.

So dont close up on a specific class, u can be all together, a archer that uses magic and can stand on a close combat is better that a warrir with no weapon, bicouse the time u get to me u got about 10 arrows on the head, and that doesnt mean u can beat me up when ur in close combat, coz i also can fith with a sword and a shield, and aslo conjure a few monsters to help me out.
so il tell u the same thing over and over. dont close yourself, u can be all u want, thats this game about!

Sorry for my bad english and long answer
Hope it helped
Prisionero
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Peter lopez
 
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Post » Wed Jun 13, 2012 7:37 am

OP looks kinda standard to me, makebit interesting, wear only robes and use Mage armour instead. Way mote challenging, forces you to think before wading into war

Well the point of heavy armor is to make the character stronger, thus combining tank with healing. I don't level grind or use smithing, alchemy, enchanting etc. at all so I deserve this little bonus. :P Also, I tried warrior characters with no armor, and it DOESN'T make you think more, you'll still end up continuously pressing "attack" the game is just primitive that way, it's not strategy, it's first-person hack n' slash. If I want a game where I have to think a lot, I'll go play Total War or Age of Empires.
The lockpicks are for locked chests in enemy lairs (plenty of these), opening locked doors in dungeons (again plenty) and opening the occasional cage. Never use them on property of civilians.
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Cedric Pearson
 
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Post » Wed Jun 13, 2012 4:01 pm

So dont close up on a specific class, u can be all together, a archer that uses magic and can stand on a close combat is better that a warrir with no weapon, bicouse the time u get to me u got about 10 arrows on the head, and that doesnt mean u can beat me up when ur in close combat, coz i also can fith with a sword and a shield, and aslo conjure a few monsters to help me out.
so il tell u the same thing over and over. dont close yourself, u can be all u want, thats this game about!

Limit yourself (your skills, and/or other stuff, like the items you can/can't use, etc.) is called "roleplaying".

I've never understood those people who create "jack of all trades" characters. No wonder they'd get bored quickly...
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Portions
 
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Post » Wed Jun 13, 2012 4:50 am

Also, I tried warrior characters with no armor, and it DOESN'T make you think more, you'll still end up continuously pressing "attack" the game is just primitive that way

If you play with no armor on master, I don't think spamming attack will get you far, because you will die in a single power attack.
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CxvIII
 
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Post » Wed Jun 13, 2012 6:14 am

If you play with no armor on master, I don't think spamming attack will get you far, because you will die in a single power attack.

Not much will get you far that way. Sure you can dance around and wear down enemies but that's just exploiting game mechanics, not tactics.
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Naazhe Perezz
 
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