Put a Hole in my Wallet!

Post » Wed Jun 13, 2012 5:20 pm

I have nothing to spend money on in this game! I buy soul gems because I just have to role-play a collector. I buy ingots and arrows and just stuff them into boxes, never to be used!

There's nothing legitimate to spend my money on. Here's what I think I'd like to see most:
  • Maintenance. Houses should have an upkeep cost per (game) day or something. .5 gold per day for the cheapest house, 5 to 10 for the best ones.
  • Staff. I would love to be able to hire some sort of retainers, and have to pay them daily instead of a one-time fee. 3 to 5 gold per day?
  • Food. Instead of buying food "items" and eat them out of my "inventory," I'd love to be able to visit a tavern, pay some money (like 10 gold) and get served a meal instead. A meal that I can eat off the plate (off the table).
  • Rooms. Rooms at inns are crazy cheap. They should be 50 gold at least.

Lastly, there's no are very few resources that you truly need to get from a merchant. It's so very easy to obtain almost every consumable item in the game from Soul Gems to Ingots to Ingredients, that there's almost zero incentive not to. Some things should be so hard to find (without sufficient skills) that you have to either level that skill way up, or go buy the thing.

Daedra hearts are actually a good example of this. I haven't found very many in my travels, most of them have come from merchants. In fact, alchemy in general is one of the most balanced in this regard, there are so many ingredients that it pays to just buy some from an alchemist.

Smithing and Enchanting need to go in this direction. I can buy 5 ebony ingots every time I visit a town. I have more of them than I could ever use, outfitting me and every follower I've bothered to recruit.

*Sigh*
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Wanda Maximoff
 
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Post » Wed Jun 13, 2012 4:28 pm

No to the upkeep costs, but I would like to see a way to throw money around. I'm tired of feeling like Scrooge McDuck.

Money sinks I'd like to see are:

1. Improving furnishings for the TG (and maybe even setting up a secondary location)
2. Town beautification projects
3. The ability to build houses and towns
4. The ability to purchase property from NPCs (this could even be used to start making a profit from businesses. Hulda keeps telling me she wants to sell that inn)
5. A giant Scrooge McDuck tower for me to dive into all the gold I'll still have laying around.
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koumba
 
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Post » Wed Jun 13, 2012 1:46 am

Gambling.
Buying property.
Investing in merchants to actually expand their inventory. (this should have been done in the first place, no question)
Hiring merchants to make things for you. (weapons, poitions, etc)
Hiring out Bandit camps to do things for you.

To name a few.
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Kara Payne
 
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Post » Wed Jun 13, 2012 4:36 am

Buy property.
Invest in merchants.
Pay for training. <-- Big one, especially at high levels.
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Chris Johnston
 
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Post » Wed Jun 13, 2012 8:56 am

Buy property.
Invest in merchants.
Pay for training. <-- Big one, especially at high levels.

Level 81 with 300k and all property and investments made. Looking for something to throw this money at.
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Rachael
 
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Post » Wed Jun 13, 2012 7:09 am

What level are you now? How many hours have you put in your character so far? How much money do you have in your wallet. What was your primary method for making money? At what level, or how many hours into the game did you feel you have too much money?
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Tai Scott
 
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Post » Wed Jun 13, 2012 3:29 am

Never understood the whole "but I need to spend money!" impulse. But that may be because, with all the loot/etc you can find in Beth games, I've always played them as self-sufficient as possible. Find/make as much as I can, the "ideal" would be 100%. Money's not to spend, money's to collect. :tongue:



But, sure, go ahead. Add some gold sinks for the people who have a need to spend. But don't make them terrible automatic/required things that would thrust themselves upon everyone (like taxes, house upkeep, having to pay for "security" for your house or your loot gets stolen, etc. To list just a few of the ideas I've seen in previous threads.)


...they did make training more of a gold sink. The upper skill ranks get pretty expensive. Of course, that's only if you want to do training, and can find the Master level trainers.

--------
Level 81 with 300k and all property and investments made. Looking for something to throw this money at.

Another thing to consider is that.... in a massively-open-ended game (like TES), there's effectively infinite resources. There will always be more bandits/dragons/whatever respawning in caves and the world, ready to drop Yet More Loot. At some point, no matter what they add to the game, there's going to be nothing to spend it on and you'll build up cash.

One might argue that "all skills maxed, all houses/investments/training bought" is that sort of situation. You're as close to "done" as a game with no actual end can get.
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Averielle Garcia
 
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Post » Wed Jun 13, 2012 2:43 pm

How about a return to a huge money sink that was in Daggerfall.

Housing. Yes, yes I know, there are houses for sale. But Daggerfall had houses for insanely higher prices and according to SheridanR costed him 900,000 Gold pieces. Now that is a money sink. :smile:
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NAtIVe GOddess
 
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Post » Wed Jun 13, 2012 12:05 pm

Gambling.
Buying property.
Investing in merchants to actually expand their inventory. (this should have been done in the first place, no question)
Hiring merchants to make things for you. (weapons, poitions, etc)
Hiring out Bandit camps to do things for you.

To name a few.
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Abi Emily
 
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Post » Wed Jun 13, 2012 4:01 pm

yes please. i would love to have to sit and see an animation of my character eating... of course this is after we get lively inn's. and maybe if we had bigger house's like... mansions or farms like nazeem then we could get hired help like farmers (ie. inslaved argonians!) jokes! (kind of)
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aisha jamil
 
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Post » Wed Jun 13, 2012 8:34 am

Give it all to beggars
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James Wilson
 
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Post » Wed Jun 13, 2012 1:05 am

Buy property.
Invest in merchants.
Pay for training. <-- Big one, especially at high levels.
I have all the houses and all the upgrades. Of course, investing in merchants is pointless because I immediately get my $500 back when I sell them some stuff.
As for training, I have paid for all the training I can find. I don't have a map or compass and I'm not going out of my way to find some trainer somewhere just so I can spend money buying more skill points.


What level are you now? How many hours have you put in your character so far? How much money do you have in your wallet. What was your primary method for making money? At what level, or how many hours into the game did you feel you have too much money?
I'm level 42 now. I don't know how many hours are in the character. I have 460 total, over about 5 characters.
I have a little over 100k.
I make money by gathering gold off corpses, gathering all ingredients, and all gems. I don't loot armor or weapons, too heavy for my RP. Plus, the money is nuts if you carry all that stuff home AND the gold and gems and potions and scrolls. If you collect everything, you get insane rich very quickly.
Then I make potions at home, sell those, and sell the gems.
I figure I started having too much money around level 30.

However, I amassed a huge chunk of money from smithing. Going to big mines, getting all the ore, then coming back to a town and buying more, you can make bazillions of dollars forging things. I funded most of my housing purchases on Dwarven Bows.
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Justin
 
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Post » Wed Jun 13, 2012 2:01 am

I'm level 42 now. I don't know how many hours are in the character. I have 460 total, over about 5 characters.
I have a little over 100k.
I make money by gathering gold off corpses, gathering all ingredients, and all gems. I don't loot armor or weapons, too heavy for my RP. Plus, the money is nuts if you carry all that stuff home AND the gold and gems and potions and scrolls. If you collect everything, you get insane rich very quickly.
Then I make potions at home, sell those, and sell the gems.
I figure I started having too much money around level 30.

However, I amassed a huge chunk of money from smithing. Going to big mines, getting all the ore, then coming back to a town and buying more, you can make bazillions of dollars forging things. I funded most of my housing purchases on Dwarven Bows.

Good. It's good to have more details. Sometimes people talk about the insane amount of money they have and it turns out they just started the game and have like 3000 gold.

My experience is about same as yours. At some point I feel like I have enough money and don't feel like I need more. That usually happens around level 35 or 40 for me and that's usually about 50 hours into the game. It's a nice feeling, because before that I am occasionally in a situation where having another 10k on me would have been nice, and that's not a good feeling. After having 50k or so I try to ease up on making money and stop being so dumb about picking up everything in the dungeon. But it's hard.
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Kelly James
 
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Post » Wed Jun 13, 2012 2:21 am

Never understood the whole "but I need to spend money!" impulse. But that may be because, with all the loot/etc you can find in Beth games, I've always played them as self-sufficient as possible. Find/make as much as I can, the "ideal" would be 100%. Money's not to spend, money's to collect. :tongue:

Yeah, it's like the score counter in the last century games :teehee:

In Fallout 3 you could make bottlecap mines out of your excess wealth, so make the coin purse a throwing weapon, the more money it has the more damage it does :tongue:

More seriously, i have mods that add merchants with fancy clothing and weapons that together cost more than i could ever afford ^_^
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KU Fint
 
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Post » Wed Jun 13, 2012 10:43 am

Never understood the whole "but I need to spend money!" impulse. But that may be because, with all the loot/etc you can find in Beth games, I've always played them as self-sufficient as possible. Find/make as much as I can, the "ideal" would be 100%. Money's not to spend, money's to collect. :tongue:

Wait, what? Money isn't to spend?

I mean, if we could pile it all up in a vault (someone mentioned Scrooge McDuck :P), then sure I guess.

But for me, I put together vast amounts of wealth, I really wish I could spend it.

In fact, I've often wished I could make actual, large investments in shops. For instance, I've always felt bad for Birna in Winterhold. I shop there often, but I mostly just sell to her. I buy as many soul gems as she stocks, but she doesn't get them very often.

I've always wanted to give her a couple grand and specify that she increase her soul gem collection. Then she would have a much better economy at her little store.

If the player could throw money around like that, and actually impact the game, that would be incredibly fun. And it would give me so much more reason to spend perks in the Speech tree. I sometimes do, but usually don't.
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Campbell
 
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Post » Wed Jun 13, 2012 1:36 am

Commissioning NPCs to do work for you.
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Melung Chan
 
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Post » Wed Jun 13, 2012 1:23 am

Hey OP, you might like this:

http://www.gamesas.com/topic/1160987-skyrim-traders-guild/page__fromsearch__1
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Jay Baby
 
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