Bethesda, can you PLEASE introduce Werewolf level scaling?

Post » Wed Jun 13, 2012 1:40 pm

As most know, for some odd reason, Bethesda thought it a good idea to not include Werewolf scaling, despite Werewolves being one of the most requested features for Skyrim.

When you become a Werewolf at an early level, you are pretty strong. Yet, when you level up past say..25, you quickly start to realize your Werewolf form is not scaling with your abilities, and therefore becomes utterly useless end game. I actually simply die when transforming on my level 49 Warrior, because my Werewolf form is so inadequate.

This is a flaw, and needs to be rectified. Why Bethesda thought this was a good idea is beyond me, as it kills any form of RP associated with Werewolves, simply because it is so bad now I cannot use the power. I just die.
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sunny lovett
 
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Post » Wed Jun 13, 2012 12:22 pm

The whole concept seems like a massive afterthought.

As if they implemented it purely because of the vocal communities pleading.
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Bigze Stacks
 
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Post » Wed Jun 13, 2012 6:02 pm

While I agree, I am glad they did. Werewolves are great, except for the fact that if I want to be one, I now have to start a new character. My werewolf form is simply outclassed now in every situation.
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abi
 
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Post » Wed Jun 13, 2012 4:39 am

I think there is a documented bug with the armor rating of werewolves.

The thing is, it un-equips all your armor when you transform. The beast itself has some armor, but for some reason it's not calculating properly. Right now the armor rating of werewolves is 0. I don't think it was supposed to be.
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Meghan Terry
 
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Post » Wed Jun 13, 2012 11:15 am

Couldn't imagine that would be a terribly hard thing to rectify.
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Hayley O'Gara
 
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Post » Wed Jun 13, 2012 6:58 am

Definitely wish it was fixed. I transformed a lot early game, but it became useless incredibly fast--long before I finished the entire story arc.
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Scarlet Devil
 
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Post » Wed Jun 13, 2012 3:19 pm

I don't see why it should scale to your character's level.

Your character is really powerful at level 50 not because they're level 50... but because they've become extremely proficient with certain skills, like two-handed, etc. Being a better swordsman wouldn't necessarily make you a better werewolf now, would it?

Being a werewolf should boost your abilities slightly when in human form, but becoming more skilled in human form shouldn't really enhance your powers in werewolf form. So inevitably, there's going to come a point in time where transforming into a werewolf becomes more of a curse than a power boost, because you're generally more powerful in human form.
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Cesar Gomez
 
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Post » Wed Jun 13, 2012 4:51 pm

I don't see why it should scale to your character's level.

Your character is really powerful at level 50 not because they're level 50... but because they've become extremely proficient with certain skills, like two-handed, etc. Being a better swordsman wouldn't necessarily make you a better werewolf now, would it?

Being a werewolf should boost your abilities slightly when in human form, but becoming more skilled in human form shouldn't really enhance your powers in werewolf form. So inevitably, there's going to come a point in time where transforming into a werewolf becomes more of a curse than a power boost, because you're generally more powerful in human form.

But by lore you are not more powerful in human form, you are supposed to be a demigod as a werewolf and only have a couple of weaknesses( ie silver bing the biggest one ) I don't think it should scale with you, I think it should improve with use, the more you transform, kill, etc... etc... the stronger the werewolf form becomes. Yes I agree with you that your human form should not have an effect on you werewolf form( to an extant ) but it should improve with use.For example... the more you transform the longer the transformation last for, the more you hunt and feed on humans, the stronger and more effective hunter you become.
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Jenna Fields
 
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Post » Wed Jun 13, 2012 10:28 am

I don't see why it should scale to your character's level.

Your character is really powerful at level 50 not because they're level 50... but because they've become extremely proficient with certain skills, like two-handed, etc. Being a better swordsman wouldn't necessarily make you a better werewolf now, would it?

Being a werewolf should boost your abilities slightly when in human form, but becoming more skilled in human form shouldn't really enhance your powers in werewolf form. So inevitably, there's going to come a point in time where transforming into a werewolf becomes more of a curse than a power boost, because you're generally more powerful in human form.
Semantics. The point is, the Werewolf power should be a buff, not a debuff that makes you physically weaker in terms of the damage you can do, regardless of level.
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Mrs. Patton
 
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Post » Wed Jun 13, 2012 5:15 am

But by lore you are not more powerful in human form, you are supposed to be a demigod as a werewolf and only have a couple of weaknesses( ie silver bing the biggest one ) I don't think it should scale with you, I think it should improve with use, the more you transform, kill, etc... etc... the stronger the werewolf form becomes. Yes I agree with you that your human form should not have an effect on you werewolf form( to an extant ) but it should improve with use.For example... the more you transform the longer the transformation last for, the more you hunt and feed on humans, the stronger and more effective hunter you become.

we basically need a werewolf skill and perk tree (any mod for this out there?)
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ladyflames
 
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Post » Wed Jun 13, 2012 3:09 pm

Semantics. The point is, the Werewolf power should be a buff, not a debuff that makes you physically weaker in terms of the damage you can do, regardless of level.
:shrug: I don't really see becoming a werewolf as just a power button to make your character more powerful regardless of their level.

I see it as a mixed curse / blessing, with advantages and disadvantages such as:

Advantages:

- Werewolf form provides a significant power boost for a weak character
- Enhances strength and speed when in human form, and keeps doing so regardless of your character's level
- Immunity to diseases

Disadvantages:

- Necessary to hunt/kill people fairly regularly
- Transformation happens naturally at certain times - not when the player wants it to happen
- No access to inventory items while transformed
- NPCs try and hunt you down every now and then
- Eventually there comes a point where you're stronger in human form than in transformed form
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Ally Chimienti
 
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Post » Wed Jun 13, 2012 9:12 am

This is the reason for the Rumored and requested Lycan Skill tree...so lets hope they add it
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Richard Dixon
 
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Post » Wed Jun 13, 2012 2:55 pm



Disadvantages:

- Necessary to hunt/kill people fairly regularly
- Transformation happens naturally at certain times - not when the player wants it to happen


which is not represented in the game (aside from one quest) afaik
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anna ley
 
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Post » Wed Jun 13, 2012 2:22 pm

we basically need a werewolf skill and perk tree (any mod for this out there?)

YES, but sadly I'm on xbox so unless Beth. includes it in the DLC, I'm stuck using my noodle to assess the situation/prey.

:shrug: I don't really see becoming a werewolf as just a power button to make your character more powerful regardless of their level.

I see it as a mixed curse / blessing, with advantages and disadvantages such as:

Advantages:

- Werewolf form provides a significant power boost for a weak character
- Enhances strength and speed when in human form, and keeps doing so regardless of your character's level
- Immunity to diseases

Disadvantages:

- Necessary to hunt/kill people fairly regularly
- Transformation happens naturally at certain times - not when the player wants it to happen
- No access to inventory items while transformed
- NPCs try and hunt you down every now and then
- Eventually there comes a point where you're stronger in human form than in transformed form

I agree with all but what I have highlighted, you are not supposed to be stronger in human form, you are supposed to be more powerful in werewolf form, even the newer werewolves are supposed to out class the strongest of humans.
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James Baldwin
 
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Post » Wed Jun 13, 2012 8:22 pm

which is not represented in the game (aside from one quest) afaik
It isnt supposed to be represented, you dont become a normal werewolf, you get hircine's blessing, while sinding has the "disease". They are different and the playable one is fine without having to turn against their will
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Tasha Clifford
 
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Post » Wed Jun 13, 2012 6:54 am

:shrug: I don't really see becoming a werewolf as just a power button to make your character more powerful regardless of their level.

I see it as a mixed curse / blessing, with advantages and disadvantages such as:

Advantages:

- Werewolf form provides a significant power boost for a weak character
- Enhances strength and speed when in human form, and keeps doing so regardless of your character's level
- Immunity to diseases

Disadvantages:

- Necessary to hunt/kill people fairly regularly
- Transformation happens naturally at certain times - not when the player wants it to happen
- No access to inventory items while transformed
- NPCs try and hunt you down every now and then
- Eventually there comes a point where you're stronger in human form than in transformed form

That stuff would be great - all of it. Problem is, almost none of that is in the game. That's one of the problems.

Another problem is, some of the suggestions require... wait for it.... attributes! 'Strength' and 'speed' don't have much meaning in a game where everyone's speed is fixed except for encumbrance, carry weight is determined by stamina, and melee damage is determined by weapon skill.

And finally, there's the problem that your character's abilities are always changing, whereas werewolf abilities are relatively static. (There is some scaling, btw, but not past lvl 20 - and it mostly is small-scale damage increases.) As a result, I have never once felt as though changing into beast form would be the best way to go for my character. Every challenge can be dealt with just as easily, if not more easily, in human form, using the skills and items I have acquired.

This last point is why there needs to be a lycanthropy skill tree. Being in beastform is fun for a few rampages, but it's a downer knowing that it will never really get any better. Plus, fighting in beastform is a great way to miss out on leveling up your skills! This would all be avoided with the introduction of a perk tree.
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FLYBOYLEAK
 
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Post » Wed Jun 13, 2012 7:49 pm

If your interested, me and a couple other werewolves on the forums have put our heads together and have come up with some strategies for hunting, and some attributes that benefit you while in werewolf form.

http://www.gamesas.com/topic/1369690-a-call-to-the-wolfpack/page__fromsearch__1
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Lewis Morel
 
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Post » Wed Jun 13, 2012 9:43 am

The whole concept seems like a massive afterthought.

As if they implemented it purely because of the vocal communities pleading.
Sadly, it seems to be the case with vampires as well. :(
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Lawrence Armijo
 
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Post » Wed Jun 13, 2012 5:29 pm

The damage scales up to level 50, if you didn't know.

You deal 80 damage at level 50, so power attacks are pretty strong and the running power attack deals 3x damage iirc.

But the health and stamina bonus is just a solid +100 regardless of the level, I think they should literally just double your health and stamina when your in beast form, this gives them a little extra staying power.

It's magic wielding enemies that my werewolf (level 58) has problem with, melee are decimated by the power attacks and knockdowns. I do have 500 health (600 as a wolf) so I can take a few hits on master. By my Breton magic resistance, lord stone and agent of mara magic resistance doesn't seem to carry over, so I take a beating from magic.

For some reason my gauntlets (fur bracers) seem to be equipped as a wolf, as they aren't unequiped when I transform back.

Also against non-human enemies you have no health regeneration, I think the feeding should add 1/4 of your health (it's a set amount now iirc) but you also should have strong health regeneration.
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luis dejesus
 
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Post » Wed Jun 13, 2012 6:55 am

[...]

As a result, I have never once felt as though changing into beast form would be the best way to go for my character.

[...]
The only time I felt compelled to use beast form past level 15 was when performing assassinations with a character that had low sneaking ability.
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HARDHEAD
 
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Post » Wed Jun 13, 2012 2:25 pm

Not sure I agree Vampire mages / assasins have the capacity to become massively OP thanks to illusion and necromage perk.

Werewolves are a real let down, even combat is awkward as the 3rd person perspective is not easy to control (well for me anyways). It's a shame, prevents a lot of RP in my opinion.
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Siobhan Wallis-McRobert
 
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Post » Wed Jun 13, 2012 8:58 am

The damage scales up to level 50, if you didn't know.

You deal 80 damage at level 50, so power attacks are pretty strong and the running power attack deals 3x damage iirc.

But the health and stamina bonus is just a solid +100 regardless of the level, I think they should literally just double your health and stamina when your in beast form, this gives them a little extra staying power.

It's magic wielding enemies that my werewolf (level 58) has problem with, melee are decimated by the power attacks and knockdowns. I do have 500 health (600 as a wolf) so I can take a few hits on master. By my Breton magic resistance, lord stone and agent of mara magic resistance doesn't seem to carry over, so I take a beating from magic.

For some reason my gauntlets (fur bracers) seem to be equipped as a wolf, as they aren't unequiped when I transform back.

Also against non-human enemies you have no health regeneration, I think the feeding should add 1/4 of your health (it's a set amount now iirc) but you also should have strong health regeneration.

http://www.gamesas.com/topic/1369690-a-call-to-the-wolfpack/page__fromsearch__1
Check it out, there are somethings that may surprise you that carry over into your werewolf form. I assume the magic resistance is carried over along with the physical damage resistance, I have tested the physical side but not the magical resistance. It may seem like your not resisting the magic, but I think it's due to a werewolf having a armor rating of 0 so the magic is hitting you directly, not having to punch through armor making it seem to be stronger then normal. I play on master difficulty and I am able to dispatch a group of 10-12 Lv. 30 goons on my own using a combination of hunting tactics and the fear roar.
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Jani Eayon
 
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Post » Wed Jun 13, 2012 10:43 am

No matter what anyone says, I should not feel like hitting the werewolf button should be a debuff on my character. It should never feel like "hey, if I use this, I'm probably going to die." Which is how it is currently. Tell me how that makes sense? Why is that logical, and why is that ok? It's not.

I want to RP a werewolf type character, a warrior who turns into a werewolf and goes into a rage. I can't do that, because when I turn into a werewolf, I turn into a girl.
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Amie Mccubbing
 
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Post » Wed Jun 13, 2012 5:13 am

No matter what anyone says, I should not feel like hitting the werewolf button should be a debuff on my character. It should never feel like "hey, if I use this, I'm probably going to die." Which is how it is currently. Tell me how that makes sense? Why is that logical, and why is that ok? It's not.

I want to RP a werewolf type character, a warrior who turns into a werewolf and goes into a rage. I can't do that, because when I turn into a werewolf, I turn into a girl.
Agreed
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Kit Marsden
 
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