
I don't really see becoming a werewolf as just a power button to make your character more powerful regardless of their level.
I see it as a mixed curse / blessing, with advantages and disadvantages such as:
Advantages:
- Werewolf form provides a significant power boost for a weak character
- Enhances strength and speed when in human form, and keeps doing so regardless of your character's level
- Immunity to diseases
Disadvantages:
- Necessary to hunt/kill people fairly regularly
- Transformation happens naturally at certain times - not when the player wants it to happen
- No access to inventory items while transformed
- NPCs try and hunt you down every now and then
- Eventually there comes a point where you're stronger in human form than in transformed form
That stuff would be great - all of it. Problem is, almost none of that is in the game. That's one of the problems.
Another problem is, some of the suggestions require... wait for it....
attributes! 'Strength' and 'speed' don't have much meaning in a game where everyone's speed is fixed except for encumbrance, carry weight is determined by stamina, and melee damage is determined by weapon skill.
And finally, there's the problem that your character's abilities are always changing, whereas werewolf abilities are relatively static. (There
is some scaling, btw, but not past lvl 20 - and it mostly is small-scale damage increases.) As a result, I have never once felt as though changing into beast form would be the best way to go for my character. Every challenge can be dealt with just as easily, if not more easily, in human form, using the skills and items I have acquired.
This last point is why there needs to be a lycanthropy skill tree. Being in beastform is fun for a few rampages, but it's a downer knowing that it will never really get any better. Plus, fighting in beastform is a great way to miss out on leveling up your skills! This would all be avoided with the introduction of a perk tree.