Now, it's possible I've simply played too many Bethesda games recently, because outside of the CoD and Mass Effect series I've primarily stuck to FO and Elder Scrolls ,and maybe I've become so familiar with their game structure it's negatively effecting my perception but I don't think that's all of it.
The loss of adventure I believe stems from a change in game philosophy. Our compass shows us exactly where things are (a cave here, a ruin here, a shrine here, etc), dungeons are straight arrows (forks in the road are extremely rare and the wrong fork is usually apparent quickly), scaling means every dungeon you enter will be in-line with your level so there's no fear that you're wandering into somewhere you shouldn't be yet, each dungeon just happens to circle back on itself with a convenient little hidden door that brings you back to the entrance. Fights aren't even interesting any more: dragon fights are essentially the same each time, mage fighting is reduced to stun-locking or conjuration, you can't experiment through spell making. After about level 6 I had zero fear wandering around Skyrim.
I'm not a Morrowind fanatic (although I do like the game a great deal) but it was the first Elder Scrolls I played so it's the logical place to start. I've never been as lost in a game as I was in Morrowind at the start. It was overwhelming at times like when I first walked off the boat: where do I go?, why can't I kill a crappy little mud crab?, god my guy is slow..., what's this door in the wilderness?, cool a shipwreck, let's look in this tomb... (bad idea).
When I visited Vivek for the first time: god this city is big..., how many sections are there?, why is there an enormous rock floating in the sky?
When I went in the Dwemer ruin by Balmora for the first time: god this place is huge..., are these people friendly? how deep does this go? is this a temple built into the rock wall? how do I get up it?
Telvanni Strongholds...
I loved every minute of the adventure and although it certainly wasn't a perfect game (there were many very frustrating aspects) but the adventure made it more than worthwhile.
From my perspective a lot of this adventure was absent in Oblivion by the introduction of the compass with locations displaying everything near-by and level scaling was also an unwelcome development. Dungeon layouts looked similar but there were differences and they were not linear - there was still a sense of adventure - especially in the Aeylid runes. I can say I played it nearly as much as Morrowind.
I'm not here to rant but I really just want to feel like I've least tried to express tol Bethesda my feelings about the games and series I've loved and followed. I don't think gamers need to have their hand-held as half the experience comes from learning the ropes. Danger, fear, and the unknown aren't things to be avoided but cherished and makes the experience more rewarding in the end!
