I wish Bethesda would hire some of the modders.

Post » Wed Jun 13, 2012 9:31 am

You can't be serious. You want Bethesda to give you modeling tools? You have a free, open-source modeling tool in Blender already. Or are you asking Bethesda to give you the same modeling tool they use? 3ds Max currently runs $3, 495. Is this the modeling tool you expect Bethesda to give you? If it is not, then what modeling tool are you asking them to give you?




Let me ask you another question. What programs did you think you were going to use to fix a mesh? Notepad? Excel? Modeling software creates meshes, modeling software fixes meshes. Of course you're going to teach yourself to use Blender. You speak as though Bethesda put you through some terrible ordeal that you shouldn't have had to endure.

I can understand that you may have rushed into it without realizing what were letting yourself in for. That happens to every modder at one point or another. But you appear to be trying to blame Bethesda for the fact that you had to learn to use the proper tools. Tools that all of us who fix meshes have to learn.

Erm no, I don't expect Bethesda to give us modelling tools- which is why I said PLUGINS. Max, Maya and LightWave I already had and could use, butI I couldn't find any Nif plugins that worked. So I had to learn Blender; which is nice for freeware but a pain to start from scratch with for the sake of a small tweak.
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