I cannot remember the last time where I spend 100+ hours on a video game being that absorbed. However, there are 3 basic interface issues of Skyrim where I constantly lose lots of time that I rather would like to spend playing instead of wrestling with the interface. Because these interface problems should be pretty easy to solve, here my humble request for 3 time savers:
Ingredients infoProblem: I often stumble over an ingredient (like a flower or a plant) where I do not know if it is worth picking it up and carrying it with me. I ask myself: How many items of this ingredient do I already have? What is the use of this ingredient?
Hassle: To answer these questions, I currently have to open the inventory and search this ingredient in the inventory, losing precious playing time.
Solution: Whenever an ingredient appears in the main world, please do not only show its name but also the number of items of this ingredient that are already stored in the inventory and the known purposes of this ingredient. This basic info could appear similar besides the ingredient name as it is does in the inventory.
Quest navigationProblem: I like to play Skyrim in a realistic fashion, so I’m trying to find the shortest routes to solve Quests, as I would do in real world. In other words: I'm trying to avoid going zig-zag all over the country, instead I am trying find regionally linked Quests to pick a smart travel route.
Hassle: To answer this problem, I currently have to open *each quest* to let me show its position on the map, trying to find matching quests, estimating distances manually, losing precious playing time.
Solution: People using a car navigation system know how POIs (points of interest) are visualized and sorted. In Skyrim, the Quests are POIs. Accordingly as a navigation system does, as part of the Quest window, please also show the Direction (an arrow) and the Distance (a value) of a Quest if its position is known. This would make it much easier to find regionally linked quests. Even better -as in a navigation system-: All Quests could appear sorted after distance, with the Quest closest to your actual position first and the Quest most distant to your position last.
PS3 favorites menuProblem: The biggest remaining problem for PS3 players is the vertical PS3 favorites menu: All favorites - Shouts, Spells, Weapons, Clothing and Potions - appear together in one vertical mess. Therefore, for each hour of superb gameplay you also spend minutes wrestling in the favorite menu to find and select things.
Hassle: For example, the shout “Aura Whisper” appears at the top of the favorite menu, while the shout “Unrelenting Force" appears at the bottom of the list. With dozens of other, unrelated favorites between them, switching just two shouts in a dungeon is a pain, and people are losing precious playing time.
Solution: On the PS3, please split the one vertical favorites list into several favorites lists, like Shouts, Spells, Weapons, Clothing and Potions To switch between these vertical favorite lists, use the left/right arrow button. These two buttons currently can be assigned only to a humble 2-favorite-selection, but this does not help much where people have dozens of favorites. Sacrificing this very limited 2-favorite-selection to build a new, useful favorites menu could mean the biggest time saver for PS3 players.
At last, please excuse my limited English, I am not a native English speaker.
