to give you an idea , imagine your character wearing a cloak and the cloak is moving in the wind or when you run
also i saw this other clip on youtube that is similar but done on hair as well . each strand of hair moved according to what the player did .
there is a game called Alice madness returns they had this effect on there system .
i would love to see it applied somehow in future if Bethesda could do it .
either way verlet surfaces for non rigid objects is a great idea on Bethesda's half .
they showed it in the game jam video hopefully we will see it in future

