I turned into a werewolf, ran into the sewer pub and killed Dirge - the only guy who can be killed down there - and then lured the other Thieves Guild members to the secret closet door. I knocked them into the door and they opened it up. I've done that before. The weird thing is, after I went into the secret area and killed every member in there except for Mercer, I attacked Vex and knocked her into the treasury door. To my surprise, she opened it up as well, despite the whole storyline with that door requiring two different keys to open it. It all worked out for my roleplay; 70% of the Thieves Guild is dead and the treasury door is wide open, so Mercer wouldn't be able to cling onto power. Obviously, nothing changes in game, but I can go on thinking I wiped them out. But I digress.
So I'm curious. Can NPCs open up any locked door that they're knocked into? Or does this have something to do with faction settings and/or invisible keys?
