Creating new weaponsarmor and enchantments + connecting this

Post » Fri Jun 15, 2012 8:58 am

I know the modding community have done this for years, but for me who never have gotten into mods and stuff it's great to have a creative outlet in-game in the smithing/enchanting department.

I have realized over the years that I got more and more interested in the lore of TES, the background of each provinces and the different races who lives all across Tamriel.
How could I make a connection between the established lore and my own creativity.
Many have used the modding community for this. Lots of times when walking around in southern Skyrim, I've seen a great spot for a cabin and wished I could mod it in the game.
In my case I have tried to write some texts and small novels based on TES. One of the other things that I have found interesting lately is the oppurtunity in Skyrim to smith my own weapons/armor of choice, enchant it and give it an appropiate name.
This was actually more fun than I expected because for me this had to do with several factors: Tactical choices(combat/crafting/mercantile), the role-playing aspects of my character, his background and the general lore of TES.

I would like you guys to share your creativity when it comes to weapons/armor/jewlery/clothing in Skyrim. Maybe even other things as food and houses and how this ties to the backstory of your character.

My character is a Khajiit named Dar'jirr(The backstory of Dar'jirr is written elsewhere in the forum pages so this is the short version). This young cat grew up in one of the nomadic tribes in the northern part of Elsweyr. This is not a coincidence, I checked the information of Elsweyr so the backstory would be plausible. His parents died tragically and he had to flee with his uncle towards the southern part of the province. They ended up not far from Torval(capital of Elsweyr). Unfortunately his uncle died by the hands of criminals, and Dar'jirr started a new life in unknown territory. Coincidences took him on a journey through Valenwood and Hammerfell before ending up in a carriage en route to his execution in Helgen..
As you all know he was fortunate enough to escape :smile:

Dar'jirr has specialized himself with mainly daggers and bows and certain swords like Scimitars. Dual wielding is his trademark. He is not wearing armor, only boots/bracers for physical protection. Normal clothes.
As you may know the Khajiit-names have a distinct meaning. The first part before the ' can mean advlt, young, warrior or in this case THIEF. Dar' = Thief. Khajiit means "desert walker" or "one who walks in the desert". Some key-words: Claw, fang, fur, tail, cat, moon, desert, thief, brawl, fist-fight, docks, moon-sugar. I know Khajiits aren't the best mages, but as it says in UESP, they can be with some persistence. :smile:
So this is useful information to create some items in-game and connect it to the character.

Modders do this all the time when you create quests and new content in the game, but for a normal gamer smithing/enchantment is the only way to create something new in-game.

Here's my small list of items with background information(two enchantments effect on several items for tactical reasons, but this is not necesarry):

"Claw of the Khajiit" - Glass dagger. Enchantment: Paralyze, (Soul Trap)
"Fang of the Khajiit" - Glass dagger. Enchantment: Absorb Health, (Damage Stamina)

These are dual-wielded, and the name of the weapons is meant to make one think about a big cat that has its prey in a death-grip and the enchantments have a connection to the words "fang" and "claw".

"Boots of the desert walker" - Armored/normal boots. Enchantm: Fortify Carry Weight, Increase Stamina

Connection to Elsweyr and its deserts.

"Bracers of the Whispering claw" - Light armor bracers. Enchantm: Fortify Unarmed, (Fortify Light Armor)

"Whispering Claw" is the name of a type of ancient martial art in Elsweyr. The legendary thief Rajhin was the origin of this plus "Goutfang" and Rawlith Khaj. The fact that Khajiits have an advantage in hand-to-hand combat and deal extra damage makes this even more fitting.

"Fists of Black Keirgo" - Gloves, gauntlets. Enchantm: Fortify Unarmed, (Fortify Stamina)

The same main enchantm as the Bracers, but with a different name. Black Keirgo is a dangerous area in the city of Sentinel. Dark streets, crime, drunken and homeless people and Skooma-addicts. Here, your ability to fight in bear knuckles can prove to save your life. Damp, dirty and dangerous...

"Masser" - Steel Dagger. Enchantm: Moons Enchantm(Fire damage when moon is up), (Frost Damage)
"Secunda" - Steel Dagger. Enchantm: Moons Enchantm(Fire damage when moon is up), (Stam Damage)

Dual Wielding. The moons enchantm only takes efffect at night when the moon is up. The names are actually the names of the two moons seen from Tamriel. These moons have a great importance in a Khajiits life, The state of the moons(full, half etc.) determine a Khajiits breed when they are born and Khajiits have a very religious relationship to the moons. As a side-note did Elsweyr secede from the Empire and joined the Aldmeri Dominion when the High elves proclaimed they returned the moons to the sky after they dissapeared years earlier. So I thought the names was perfect for daggers with this enchantment.

"The Bard's Robes of Life" - College robes(or other). Enchantm: Fortify healing rate, (Fortify Stamina regen)

Since Dar'jirr doesn't wear armor, I thought clothing with a fortify healing rate and maybe Stamina regen would be wise. I chose college robes since he has joined the Bard's College.

"The Dance of the Two Moons" - Silver Emerald Necklace(or similar). Two different enchantm on this item

As the name suggest, a necklace with a stone/stones with two enchantm that complement eachother.

"The Bow of the Wild Hunt" - Hunting Bow. Enchantm: Stamina damage, Absorb Stamina or Frost damage

Since Dar'jirr went through Valenwwod on his journey and the Bosmer are great archers I thought this was a fitting name. "The Wild Hunt" is a magical ability by the Bosmer where all that takes part in it shapeshift into supernatural beasts in all forms. It is described in the UESP-wiki as: The Wild Hunt is a pack of shifting forest-demons and animal-gods, thousands strong, which sweeps through the countryside killing everything itspath
Other names on the bow could be "The Hunter's bow of Weariness" or "The Hunter's bow of Slow" which describe how the prey slows down because of Frost or Stamina damage. I haven't tried this on wild game in Skyrim so I don't know if it will actually work.

Silver Sword of the Tomb - Silver Sword. Enchantm(will not show on item): Damage Magic, (Fire Damage)
Silver Sword of the Crypt - Silver Sword. Enchantm(will not show on item): Damage Magic, (Turn undead)

Silver swords are especially effective against undead, and I thought it would be cool to have enchantments that enhanced the damage to undead monsters. Damage magic to avoid shouts from Draugr and Dragon priests, Turn undead to make them flee. Any combination is possible.

"Blacksmith's Apron of Excellence" - Blacksmith's Apron. Enchantm: Fortify Smithing

"Cowl of the Straight Arrow" - Cowl, Hood. Enchantm: Fortify Archery.

"Hunter's armor of the Snow Wolf" - Fur Armor. Enchantm: Fortify Healing Rate, (Fortify light Armor)

"Silver Ring of Lunar Protection" - Silver Ring. Enchantm: Resist Magic, (Resist Frost)

Edit: I forgot the Scimitars. Was thinking about dual wielding them too. Any suggestions to name on this great Redguard weapon? Edit end

So, a little creativity is all one needs. Check out the fantastic UESP for information on the different provinces and other lore.

I'm looking forward to seeing your suggestions. Shoot!
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Syaza Ramali
 
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Post » Thu Jun 14, 2012 10:28 pm

I'm guessing your a kahjit?
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kristy dunn
 
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Post » Fri Jun 15, 2012 1:38 am

Well, yes. An impressive guess my friend :)
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Kelvin Diaz
 
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Post » Fri Jun 15, 2012 4:53 am

pretty cool stuff you made though
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мistrєss
 
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