Im currently trying to create a mod for mages which balances mage gameplay with that of a melee class. I originally created a mod that increases your destruction damage by 1% for each destruction skill point (IE: 50 destruction skill == 50% damage increase). After playing with that for awhile, i started to feel overpowered with a lvl 20 mage (50 destruction and 75 alteration). When dual casting, I could 1 shot anyone with adept level spells in whiterun, and the dungeons i was playing, with the exception of a few mobs here and there where it took 2 casts. Morokei was a joke, killed him in 6 hits, and with the impact perk, he didnt even get to move.
I guess my question is, what do you guys think would balance the mage class out just alittle? Ive considered making new enchants which increase destruction damage by up to 25% (with 100 enchanting skill) per piece of armor. this way you can increase your spell damage just as a melee character can enchant / improve his/her weapons. If you have your own ideas i would love to hear them

. Ive already decided to improve magikca regeneration rates while in combat from 33% to 66%, and dual casting went from 220/280 damage/magicka cost to 240/260. So far thats all ive modded.