"Simple job, really. You'll be back in time for last cal

Post » Fri Jun 15, 2012 7:38 am

The Thieves Guild has last call? I hope it's at least 2-3 am.
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sharon
 
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Post » Fri Jun 15, 2012 1:32 am

This is something oblivion did better, Some npcs would only meet you at a certain time so if they talked about things like this, It would make more sense.
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Sarah Edmunds
 
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Post » Fri Jun 15, 2012 10:57 am

Yeah... what happened to true NPC schedules?
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Jon O
 
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Post » Fri Jun 15, 2012 3:06 pm

I was trying to assassinate someone one time, so I decided to wait until she went to sleep. She never did. She stayed up all night long.
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Alexandra Ryan
 
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Post » Fri Jun 15, 2012 8:05 am

Yeah, the fact that a lot of people stay in taverns 24 hours a day bothers me. Oblivion had much better schedules.
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Erin S
 
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Post » Fri Jun 15, 2012 4:10 am

I was trying to assassinate someone one time, so I decided to wait until she went to sleep. She never did. She stayed up all night long.
Yeah... I was told that a certain Bosmer left town everyday to go hunting (and that this would be the ideal time to off him). His entire life consists of walking the 50 feet from his bed to his stall and back again.
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Julia Schwalbe
 
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Post » Fri Jun 15, 2012 3:17 pm

Yeah, the fact that a lot of people stay in taverns 24 hours a day bothers me. Oblivion had much better schedules.

Word.
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Lindsay Dunn
 
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Post » Fri Jun 15, 2012 10:13 am

Yeah, the fact that a lot of people stay in taverns 24 hours a day bothers me. Oblivion had much better schedules.

A lot of hardcoe drunks in Skyrim :biggrin:
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Jason Rice
 
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Post » Fri Jun 15, 2012 10:11 am

They had barkeepers stay in same place, So that the inns would be open 24/7. But it took 5min to figure out that they could of just had shifts. Barkeep's brother works in the daytime ect.
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Cameron Garrod
 
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Post » Fri Jun 15, 2012 4:20 am

I never really noticed the difference. Huh.
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Charlotte Henderson
 
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Post » Fri Jun 15, 2012 5:21 am

bethesda claimed they imroved the radient AI, i realized just a few days after getting the game that any AI in skyrim was border-line non-existant (in oblivion people actually ended up dead because they had a decent AI, i miss that. i miss the thieves doing their job [and sometimes getting killed for it. R.I.P. big-head and city-swimmer], i have not seen an NPC actually eat something yet, it i just an animation that has no item conditions what-so-ever)
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Sarah MacLeod
 
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Post » Fri Jun 15, 2012 7:10 am

Obivion had better schedules. i was actually disapointed that most of skyrim's cities were static.
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Marie Maillos
 
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Post » Fri Jun 15, 2012 5:58 am

bethesda claimed they imroved the radient AI, i realized just a few days after getting the game that any AI in skyrim was border-line non-existant (in oblivion people actually ended up dead because they had a decent AI, i miss that. i miss the thieves doing their job [and sometimes getting killed for it. R.I.P. big-head and city-swimmer], i have not seen an NPC actually eat something yet, it i just an animation that has no item conditions what-so-ever)

Some have schedules and eat at a set time if you follow them around. But Oblivion was still much better, as everyone had a schedule and would actually leave towns if they so pleased. Hoping for a mod that addresses this(or is there one? if so, can you link it to me?), or maybe Bethesda will get to it in a future DLC or patch.
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Benito Martinez
 
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Post » Fri Jun 15, 2012 8:35 am

Obivion had better schedules. i was actually disapointed that most of skyrim's cities were static.

Yep, one of the things that is better in oblivion.
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Brandi Norton
 
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Post » Fri Jun 15, 2012 11:08 am

Some have schedules and eat at a set time if you follow them around. But Oblivion was still much better, as everyone had a schedule and would actually leave towns if they so pleased. Hoping for a mod that addresses this(or is there one? if so, can you link it to me?), or maybe Bethesda will get to it in a future DLC or patch.

xbox here, so i dont know of any mods. i rememebr tracking a countess through the wilderness in oblivion, good times
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Nicholas C
 
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Post » Fri Jun 15, 2012 4:15 am

WHY... WON'T... YOU.... DIE SLEEP!

Yes... This is the one of the things i miss from Oblivion... Having 90% of NPC's awake 24/7 makes life quite difficult as a thief/assassin/vampire.
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claire ley
 
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Post » Fri Jun 15, 2012 8:16 am

Yea i miss the npcs eating, In oblivion they would infact eat the food. If you stole all their food and lef a poisened apple on a table they would eat it and die.
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jesse villaneda
 
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Post » Fri Jun 15, 2012 4:58 am

Weren't there some issues with NPC scheduling, though? Seem to remember one of the devs, or possibly Todd, talking about it. Certainly the Oblivion wiki had reports of bugs where NPCs would go into the wrong houses, etc. Also, I think there was feedback from frustrated fans who couldn't find who they were looking for (the equivlent of the "can't find the Dwemer Puzzle Box" fans in Morrowind).
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Trey Johnson
 
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Post » Fri Jun 15, 2012 12:14 am

How can they not find npcs with the compass? I mean really...
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Charlotte Lloyd-Jones
 
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Post » Fri Jun 15, 2012 5:02 am

I just think Skyrim was rushed, other things had a higher priority and there wasn't enough time left to flesh out NPC schedules before 11-11-11. Several aspects of the game suffer for it, this being one of them.
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Madeleine Rose Walsh
 
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