2. Swap the effects of Alchemy and Enchanting, Enchanting becomes damage boost. Applies to other schools too.
3. Spells should be able to be buffed I.e Flames becomes Intense Flames (w/ double damage). Or Spellmaking.
4. Dual Casting costs 2.8x one normal cast but does 2.5x damage. Impact has 30% chance to activate.
5. More environmental uses, eg. Shock spells do area damage in water.
6. Decreased spell cost for higher tier spells.
7. No stumping of Magicka regeneration when casting and/or in combat.
This would be very easy to change ( maybe not 5) and would make Destruction a valid school.

