Levitate, Expert: Can not gain altitude, slowly lose altitude.
Cushion, Adept: Take 75% less damage from falls.
Force, Adept: Normal cast stuns enemy, same as Fus. Dual cast stuns enemy like Fus Ro.
Elemental shields, Apprentice-Master: Like Flesh spells but for elemental protection.
Spell Absorption, Expert-Master: 15% Spell absorption and 30% respectively.
Gravity Fields, Adept-Expert: Eveything moves slower in area of effect.
Dispel, Apprentice-Expert: Dispel 50-100 points worth of spell effects on others and yourself.
Restoration:
Detect spells should be restoration! Control over Life forces, detect life. Makes more sense than Alteration.
Cure Disease, Expert: Cure disease.
Cure Poison, Adept: Cure poison.
Vigour: Fortify Health and Health Regen. (Same with Stamina with Respite perk)
Intellect: Fortify Magika and Magika Regen.
Changing Health to Magika spell should be Restro.
Absorb spells, Apprentie-Expert: Absorb your enemies life forces.
Illusion:
Charm, Adept: Temporarily make an NPC a friend.
Enslave, Apprentice-Master: Take control over a range of levels of enemies, making them your servants for a time.
Command, Adept-Master: Step into the body of your foe and control them remotely.
Destruction:
Non-elemental magics, raw damage which costs high Magika to channel but is rarely resisted and has a chance to stun. In all the various forms. Novice-Master.
Conjuration:
Summon scamp, Apprentice: Summon a scamp.
Summon clanfear, Adept: Summon a clanfear.
Summon Deadroth, Expert: Summon a Daedroth.
Summon Golden Saint/Dark Seducer, Expert: Summon a GS/DS.
Summon Flesh Atronach, Adept: Summon FA.
Summon Spectral Animals, Novice-Master: Wolf, Bear, Sabre Cat, Mammoth, Dragonling.
I could go on...
Discuss and add your own!

