» Sat Jun 16, 2012 7:48 am
Roleplaying, as I see it, can be summed up in these three things. Remember that if you don't like any of the parts, don't do them. That's the beauty of roleplaying. But some roleplayers incorporate some ideas of all three categories.
1. The most fun and most wide spread one is actually being you character. Many people only roleplay this far. It means you ask yourself, where do I stand with the factions of Skyrim? Am I a proud, nationalist Nord who will join the Stormcloaks or an Empire loyalist? Am I good, evil, neutral, or a combination? This one makes your character an actual character, not just a blank slate. Some people go one step further and create a back story for the character.
2. Realism. There are varying degrees of this. At the basic level, it's not carrying more than x amount of gear and not fast traveling. Usually, it's one or two main weapons and a side arm. For armors, it's one pair of armor and one pair of clothing. At the more deep level, it's sleeping and eating at regular times if possible. At the most extreme level, it's walking everywhere (not including horses of course).
3. Restrictions. Though this may not be included in some people's roleplaying, it may come in without you even wanting it. Restrictions can be simple as not joining a certain Guild or not doing a certain quest. Restrictions can also be on skills or interacting with certain people. Most of the time, restrictions come in the form of wanting realism or playing a character as he/she would act if he/she was real.
Special 4th One: If you're on PC, get mods. The Steam Workshop, as annoying as it is, has a great selection of mods. The Skyrim Nexus also has a great selection of mods and a great mod manager to organize your mods properly. Many mods serve to enhance your game like the War Zones mod that adds battles between factions (usually Legion vs. Stormcloaks or the local law enforcement against bandits or Forsworn). Or armor mods that might add some flair to your character.