A quick list about stuff that was on the earlier thread.
Stuff by me:
- combat is just mindless hack and slash (not as bad as in oblivion)
- "pause time, gobble hp potions and win" -healthsystem svcks
- No real difficulty on harder difficulties (enemies just take more damage and deal more damage but are not smarter, creates a grindy combat)
- I just svck
- If you like cod go play cod, in skyrim we roleplay
- combat is fine
This video tells about sneak in skyrim. Despite its' artistic style it is 100% accurate view on skyrim stealth mechanics.
http://www.youtube.com/watch?v=lHbF9ynGZV0
The problem is again the extremely stupid AI.
Bethesda could easily make things better by:
- making AI alert when there dead friendlies lying around and when there arrows pointing out of their knees
- If pc is moving it much easier to detect ( 50% easier sounds reasonable, although in pitch black a master of sneak can move like in vanilla)
- almost all npc should have torches and they use them when light leves go low enough (also khajiit should use their night eye power when alert)
- make npcs more awere of their surroundings. No more that
- almost a complete overhaul to the sneak tree (knife part of the current tree is fine but backstabbing should be backstabbing)
- A better mastery perk (I had an idead that you could follow creature's/npc's shadow and become completely unnotisable, you pretty much become his shadow although if they turn around and bumb into you you get noticed)
- Thieves arsenal (just google it) + smoke bombs (allow you to make a quick get away assgreed style)
- ability to turn of lights (there is a mod that allows you to remove torches)
- integrating lockpicking into pickpoketing as now it is a compelety useless skill tree and maybe making lockpicking in real time.


I started before that with Commodore 64, and still say Skyrim leaves a lot to be desired.
