Two-Handed: Obviously Damage dealing skill(Daedric War Axe with dual enchants for absorb health and fire damage)
Heavy Armor: Capped out at 548 Def using the Daedric set with numerous enchants that increase two handed damage, health, and carrying capacity, and decreases in alteration and conjurations costs.
Alteration: Used this early on for boosts to armor rating as well as increases at endgame(with mods that allow def cap to be breached).
Conjuration: Heavy perk usage here as this allows for excellent crowd control, damage dealing,and general mayhem all the way through endgame.
Illusiont: Fear is inspired by this dread warrior, not too mention this and alteration allow for some easy leveling.
Enchaning: obvious reasons
Smithing: Obvious reasons
Lastly, I invest enough perks in restoration up to the necromage perk for major boosts to all my undead power. This is a very fun build as only the most steadfast and dangerous of enemies(Fire arch-mages!) have a chance of destroying this dead dreadnaught at endgame. Cannot wait to see how he will be enhanced byall the vampire content in DG!
