» Sun Jun 17, 2012 10:00 am
Starting out, personally, i think the best mods are the simple ones. Find something very specific and address JUST that specific. If my experience from modding another game holds true, then things can spiderweb on you very quickly. Worldspace, dungeons, scripts, locations, etc can have some indirect relationship with some other area of the game. If your not careful, you could end up causing some unforseen issue elsewhere in the game that you will probably not find until some upset end user tells you your new fancy mod is causing them a CTD. So id go for trying to keep a very low footprint. Changing as little as possible and only changing what you NEED to.
Some of my personal annoyances im going to address as soon as i have the CK, in order of how hard i think they'll be.
- Adjust time scale. to 10 or 12. Easy mod, (if you want to call it that) can do it in game, i just hate typing it every time i start a new character.
- Ancient nord armor needs a buff
- some of the perks could be fixed to better accomidate nord hero weapons. (axes for example)
- Adjust bleed perks for axes. It could use a little buffing.
- Horses. That jumping into the fight shennaningans needs to stop.
- Horses again, adjust dismount animation, speed it up somehow.
- Slow down *some* of the execution moves, a little bit.. Some of them play entirely too fast.
- Blacksmthing could use a little tweaking.
etc etc. Start small, learn the files, data, structures, etc, and work your way up from there.