Not a fan of the workshop.

Post » Sun Jun 17, 2012 5:55 pm

Its harder to find specific mods. I can't see any search fucntion that lets you search for mods by name... Also there are few catagories available so more mods are lumped together in the same catagory... I think I'll stick with nexus.
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RUby DIaz
 
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Post » Sun Jun 17, 2012 1:51 pm

Same here completely. Plus what about manual downloads, load order, mod optional files, etc. There is just not nearly enough flexibility and control with the Workshop. Maybe it will evolve into something super cool, but for now it's hurting.
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Pixie
 
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Post » Sun Jun 17, 2012 10:22 pm

They're still working on it :) I'd not make any decisions this early in the game.
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^_^
 
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Post » Sun Jun 17, 2012 8:19 pm

The only plus Ive noticed so far is the direct upload to steam. If it worked right (which it doesnt) it would be a helluva timesaver.
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Cayal
 
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Post » Sun Jun 17, 2012 7:21 pm

They're still working on it :smile: I'd not make any decisions this early in the game.

The problem is, if it's broken from the get-go, and they take their time fixing the above mentioned issues, everyone's going to have moved on to just sticking with Nexus or going somewhere else. The community's going to be dead on Workshop unless they really taylor it to work with Elderscrolls and what elderscrolls needs, not what the valve/steam system uses as a generic guideline for games with Workshop support :\
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Lilit Ager
 
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Post » Sun Jun 17, 2012 7:01 pm

The problem is, if it's broken from the get-go, and they take their time fixing the above mentioned issues, everyone's going to have moved on to just sticking with Nexus or going somewhere else. The community's going to be dead on Workshop unless they really taylor it to work with Elderscrolls and what elderscrolls needs, not what the valve/steam system uses as a generic guideline for games with Workshop support :\
I doubt it. It look Nexus years and years to get to where it is now, and it's still far from perfect. The workshop may not maintain a hardcoe audience if they don't add more features soon, but I doubt that the casual mod user will care all that much.
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Nick Swan
 
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Post » Mon Jun 18, 2012 12:57 am

I still don't see the point. It is doing something (arguably worse) that has already been done well enough. Why? Just for the sake of doing it?

If they added a subscription service or other value-added service, or some way to get modders revenue it would make more sense. This just seems like reinventing a wheel for the same reason people in the 30's were turning over cobble stones that just got put down. For the sake of it.

Forced labor for the sake of it is BAD for our society. Maybe in a thousand years humanity will see that, but I doubt it. We'll likely all be Chinese Borg by then.
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Jessie Butterfield
 
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Post » Sun Jun 17, 2012 12:51 pm

Beth is looking at the long term. From their perspective, it doesn't matter so much if current and past users choose Nexus or some other service that they already know. Long term, Beth is concerned about future customers who will be drawn into their products via Skyrim. They are looking at how their customer base expanded with Morrowind, then again with Oblivion. It already is expanding with Skyrim, so developing a new service via Steam Workshop may not meet the needs of current and established customers, but they plan on it meeting the needs for new customers as they move forward.
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roxanna matoorah
 
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Post » Sun Jun 17, 2012 11:50 pm

Beth is looking at the long term. From their perspective, it doesn't matter so much if current and past users choose Nexus or some other service that they already know. Long term, Beth is concerned about future customers who will be drawn into their products via Skyrim. They are looking at how their customer base expanded with Morrowind, then again with Oblivion. It already is expanding with Skyrim, so developing a new service via Steam Workshop may not meet the needs of current and established customers, but they plan on it meeting the needs for new customers as they move forward.

Why the assumption that what worked for past customers, which does EXACTLY the same thing, will somehow not work for future customers? What is magically different about future customers? Are they a separate race of alien colonists or something?
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Jonathan Windmon
 
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Post » Sun Jun 17, 2012 4:22 pm

There is always skyrim nexus. Im glad were not forced to use the workshop.
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Sammie LM
 
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Post » Sun Jun 17, 2012 8:36 pm

Why the assumption that what worked for past customers, which does EXACTLY the same thing, will somehow not work for future customers? What is magically different about future customers? Are they a separate race of alien colonists or something?

>what worked for past customers, which does EXACTLY the same thing
>worked for past customers
>worked
>FCOM

>Exactly the same thing
>Going to the nexus, finding your mod, downloading the mod manager, downloading the mod, opening it in the mod manager, verifying the load order and installing the mod is the same thing as finding the mod in the workshop, klicking on it and opening the game
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Adriana Lenzo
 
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Post » Mon Jun 18, 2012 1:15 am

I hate using the Nexus because it's always slow as hell for me. That and I don't want to find a billion big [censored] mods when I'm just looking for an armor replacer.
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CHANONE
 
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