How do we imagespace modifiers now?

Post » Sun Jun 17, 2012 11:50 pm

As far as I can tell this can only be done from within an ImageSpaceModifier script, but I don't see how that can be useful at all, because I want to apply them from Quest and ActiveMagicEffect scripts... you know, the kind that are actually able to do something because they have an event that happens by default, whereas the rest of the game's script types HAVE NO WAY OF EVER DOING ANYTHING.
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Margarita Diaz
 
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Post » Sun Jun 17, 2012 10:36 pm

I'm guessing you need to create an imagespacemodifier property in the script, assign your imod to it, then apply it.

ImageSpaceModifier property myImod autoevent whatever      myImod.apply(1.0)endEvent
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Tyler F
 
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Post » Sun Jun 17, 2012 2:10 pm

Ah.. that makes more sense. I might be starting to see how they've set this thing up.
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Imy Davies
 
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Post » Sun Jun 17, 2012 3:59 pm

It's annoying that you have to create a property for every form you want to reference, but from what I've seen in other engines (namely Unity) that's the norm.
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Siobhan Thompson
 
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Post » Sun Jun 17, 2012 4:22 pm

Yeah, I actually did Unity in school last semester, so when I realized that's how they worked, it all kind of started to click.
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His Bella
 
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