Well, I straightened that out, but for some reason my code doesn't seem to work.
Event OnContainerChanged (ObjectReference newContainer, ObjectReference oldContainer) if (newContainer != Game.GetPlayer() && NewProperty1.GetStage() == 30) NewProperty1.SetStage(20) endifEndEvent
NewProperty1 = GSQ01 *Quest Identifier.
This is based of of the CK wiki Tutorial, I'm trying to make the quest stage reset to 20 when the amulet is not in the player's inventory, and has been previously been removed from the theif.
Anyone know the problem?