Make a Merchant.

Post » Sun Jun 17, 2012 11:36 pm

Ok. I've got my NPC in game. His name is "Kontent Advisory Kommittee" and I have him in riverwood sleeping giant inn.

Now how do I get him to sell things to me?
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Katey Meyer
 
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Post » Sun Jun 17, 2012 5:44 pm

You need to have dialogue that calls: akSpeaker.ShowBarterMenu()

That will show the trade menu.

As for making them sell stuff, they will probably automatically sell whatever is in their inventory. Most merchants also have a faction that is linked to a chest that contains the shop's goods. However, I've had problems getting that to work. As far as I can tell, you should just have to create a faction, add the chest to the Vender tab and set up some of the things in that tab (what type of vender). Then add the merchant to the faction. But it hasn't been working for me.
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Ruben Bernal
 
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Post » Mon Jun 18, 2012 2:16 am

Well let me know what works cause I dont know how to set up dialoge yet.

I'm having a very hard time with the CK and the Wiki.
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Jennifer Rose
 
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Post » Sun Jun 17, 2012 8:30 pm

Has anyone got any idea how to get an NPC to sell you things?
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Charlotte Lloyd-Jones
 
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Post » Mon Jun 18, 2012 3:22 am

Has anyone got any idea how to get an NPC to sell you things?

The anwser was JUST given to you dude: Dialogue's script. No other way.
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Sara Lee
 
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Post » Sun Jun 17, 2012 11:20 pm

Go to creationkit.com and search the word merchant the results will list this tutorial: Creating a Merchant. I'd link it but apparently I don't have permission to do that.
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Brooke Turner
 
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Post » Mon Jun 18, 2012 12:24 am

http://www.creationkit.com/Creating_a_Merchant
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Naomi Ward
 
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Post » Sun Jun 17, 2012 11:11 pm

something to note, if you are copying an existing merchant NPC, or even if you are just using the default dialog inherited from the job factions, your NPC will stop working if:

1. the player obtains the Investor perk
2. the player is loading their game from a previous save that already has the Investor perk.


the solution to 1. is to also register your merchant in the PerkInvestor dialog quest

the solution to 2. is to do the above, plus coc the cell where your merchant is from the main menu (don't load any save) talk to the merchant to get the normal dialogue. then load your save game. it's a skyrim glitch (the same one that lets you sell unlimited items and get infinite gold)
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Ashley Tamen
 
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Post » Sun Jun 17, 2012 3:32 pm

There is a merchant creation guide on the wiki. I've followed that one and my merchant (on of it's iterations at least) worked. That was just a copy of Belethor.
My problem is that I wanted it to be a fireatronach selling to me. (I had already tried to do that and didnt succeed even though I did everyhing according to the guide).
When I change the creaturetype of the "copy of Belethor" that did work .. then the merchant doesn't work anymore (even though it keeps his voice; it also makes the regular comments as you walk by).

I've also succeeded in creating dialogue on NPC's but when I try that on a different "monstertype" NPC (dwarven sphere) it can't be spoken to either.

Does anyone know which setting I need to change do these "creature/monster" type skins can be talked to/ interacted with?
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Kat Stewart
 
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Post » Sun Jun 17, 2012 7:45 pm

If you actually mean getting them to talk (Audio Files) then you can only do that with Actors who have voices already (or at least, have a voice type that already has audio files).

You should be able to use subtitles for any other NPC (without audio)

(or you could record your own, or someone elses voice and use that)
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kat no x
 
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Post » Mon Jun 18, 2012 12:38 am

no no not talking, just interactions. Btw I just need the merchant talk and I have set voices that are there (maledunmer and belethors regular voice). I just can't interact with them, even if I just change the skin on Belethors copy.
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Samantha hulme
 
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Post » Sun Jun 17, 2012 11:14 pm

I'd need to try it.

But - although it wouldn't be the first thing on here that should be possible, but for an unknown reason is not - if you've followed the merchant tutorials (as well as the wiki, there's a video one in the sticky at the top of the forum too) then it should work with no issues.

Merchants are just in particular faction(s) and have linked chests to sell stuff from ... If those two things are done correctly, then it should be working. I've done Khajiit, elf and nord merchants with no problems. With AI-packages and without, in houses and just wandering around the countryside.

... if I get chance tomorrow I'll try a mud crab and a fireatronach and see how I get on.
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teeny
 
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Post » Sun Jun 17, 2012 2:02 pm

I tell you: I first followed the tutorial --> not working. Then I followed another thread in here which basicly did the same copying Belethor.

That Belethor worked, I could talk to him and get merchant dialogue. Then I changed his Bretonrace (whatever it was) skin to fireatronachrace, nothing else. And then he's broken, He makes comments when I pass but I can't talk to him.
On that dwarvensphere: I just gave him a dialoguequest which works on others and I can't talk to him either.

Anyway, I bet there is some simple solution but I can't find it, I'd really like it if you could look into it. Maybe it has something to do with standard activations?
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Camden Unglesbee
 
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Post » Sun Jun 17, 2012 3:30 pm

THe solution was: a race needs to be flagged so the player can talk to them --> this isn't seen on the actor, just in the race screen.
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Nadia Nad
 
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Post » Sun Jun 17, 2012 7:52 pm

Glad you solved it. Always good to solve them yourself :)
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krystal sowten
 
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Post » Mon Jun 18, 2012 1:19 am

Well I never would have thought the problem would be there. Even though it started when changing race. Actually I didn't know there where "race" objects in the game so that kinda makes it hard to think about it. I was just browsing the wiki (latest changes) when I hit a races page and I read about a nice tick box that allows player dialogue :D

Still.. someone here must have known.. /me frowns
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Shelby Huffman
 
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Post » Mon Jun 18, 2012 3:21 am

Yes. We all knew. We just wanted to see you flail and wail. It's funny when people do the chicken dance.
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Jack Moves
 
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