Bug: Cell View Objects List is always empty

Post » Sun Jun 17, 2012 11:32 pm

MODS - If you want people to contribute to bug reporting - give us a proper bug reporting system/allow links/images!!!!

Steps to reproduce:
  • Load up Skyrim.esm
  • Follow the layout tutorial and duplicate aaaMarkers to create LokirsTomb
  • Notice the object list inside the Cell View is empty
  • Place down first piece of wall, wall appears in render but not in the Cell View object list

Screenshot:

WELL I WOULD IF I COULD, time and effort wasted ?_?

I can even suggest where to look! search photobucket for poke50uk and objectListCellWindowBug

Machine Build:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
Processor: Intel? Core? i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 6144MB RAM
Available OS Memory: 6008MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce 8600 GTS
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sun Jun 17, 2012 2:22 pm

On my PC at home, the window works.

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)

Processor: Intel® Core™2 Quad CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 2048MB RAM
Available OS Memory: 2046MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce 8800 GTS

Driver File Version: 8.17.0012.7533 (English)
Driver Version: 8.17.12.7533


However, whem I delete objects from the window, they are not removed but do have a * next to their name.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm


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