I would like to attach a script to an ammo type? Or at least have a certain event happen when hit with a specific ammo type.
Scriptname AA_BoundArcaneBowCastSpell extends ActiveMagicEffect Spell property AASpell autoEvent OnEffectStart(Actor akTarget, Actor akCaster)AASpell.Cast(akCaster, None)EndEVENT
Scriptname AA_BoundArcaneBowCastSpell extends ActiveMagicEffect Spell property AASpell autoEvent OnEffectStart(Actor akTarget, Actor akCaster)AASpell.Cast(akCaster, None)EndEVENT
Scriptname AA_BoundArcaneBowCastSpell extends ObjectReferenceEvent OnHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile) if akProjectile == YOUR_PROJECTILE ;do something endifEndEvent