How to make MannequinsWeapon racks usable

Post » Sun Jun 17, 2012 5:49 pm

Hi everyone, I'm trying to place both mannequins and weapon racks in my mod, but in game they aren't usable, approaching them yields no option at all and they cannot be activated. Not really sure what I've missed? I'm completely unfamiliar with parents and activators if they are the issue, so a detailed help is much appreciated. Thanks :biggrin:
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Tamara Primo
 
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Joined: Fri Jul 28, 2006 7:15 am

Post » Sun Jun 17, 2012 9:26 pm

What I would suggest is there might be a script thats attached to the item AFTER the objects were placed in game by Bethesda Devs. Try finding some real ones in game and looking at the properties to see if there are scripts you need to add to make yours work :3 Hope this helps a little!
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Daramis McGee
 
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Post » Sun Jun 17, 2012 4:57 pm

Yeah there are three parts to a usable mannequin. Check out proudspire manner there are two in the basemant that will tell you what you need to do. if you just put in the model for it without the script then it is just that, a model.


check out solitudeproudspiremanor

In the object window find

form ID 00102AE9
00102AEA
00102AEB

Those are the three parts you need to make it useable
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Ashley Clifft
 
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Post » Mon Jun 18, 2012 7:17 am


In the object window find

form ID 00102AE9
00102AEA
00102AEB

Those are the three parts you need to make it useable
Hi, thanks for this. The MannequinActivatorTrig has a "Primitive" option between 3d data and ownership in the edit form at proudspire, yet my own does not have this field at all. Because of this my Trig has no sprite or form at all, and is just invisible, whereas in a primitive form there is an option to check a "box" sprite for the Trig. Any ideas on this?
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Kari Depp
 
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Post » Mon Jun 18, 2012 6:44 am

Thanks for the responses. Was going to need to know this eventually. :biggrin:
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Soku Nyorah
 
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