How to create a spawning point for the player in a dungeon?

Post » Mon Jun 18, 2012 2:30 am

Hey fellas, alrighty so as the topic says... Can someone please tell me how to make a spawning point for the player in a dungeon? I have been made a small dungeon and now i wants to try it out ingame but i don't really know how to add a spawn point :/ "Yes i am new to Bethesda's Engine's"

I have tried to find a tutorial about the matter but cant find one :(

Thx

//Johan
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Ann Church
 
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Post » Sun Jun 17, 2012 6:08 pm

Well you need a door, this article should be able to help you. http://www.creationkit.com/Bethesda_Tutorial_World_Hookup

If you do not want to do that type "coc " then whatever you named the ID for the interior, so if the id is abc the command would be "coc abc"

dbug
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Gemma Woods Illustration
 
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Post » Mon Jun 18, 2012 3:07 am

I use cocmarkerheading for testing purposes.

And in game you type in the console command coc nameofplacehere

I R beat to punch!
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Veronica Martinez
 
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Post » Mon Jun 18, 2012 5:34 am

Thx for the answers! :) I used your method Terra Nova but when i spawn it's just black and i can only see one of the walls i have placed :S Weird...
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Ryan Lutz
 
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Post » Mon Jun 18, 2012 3:08 am

did you add lighting?
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Elina
 
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Post » Mon Jun 18, 2012 1:59 am

Yep :/ I have tried to move the spawn point to different locations but that didn't solve it.
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Rachel Tyson
 
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Post » Sun Jun 17, 2012 7:16 pm

I don't know if you've gotten this answered yet or not, but it sounds like you may have the issue I had when making my first dungeon. That being: many tiles did not render and as such showed up as black space that the player character would fall trhough before respawning back at the original spawn point. I was able to fix this through some determination and, mainly, deleting the problematic tiles and placing new ones in the dungeon.

I haven't had this issue yet with the imperial interiors, but had a lot of issues with the nordic set and one with the green caves.
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John Moore
 
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