Puzzle Pillars. Any helps appreciated.

Post » Mon Jun 18, 2012 12:27 am

Hi all,

I am working on lokir's Tomb from the level design tutorial after following the up to and including the clutter phase I decided to take creative license with my version of the tomb. I wanted to delve a little deeper.

More specifically: the puzzle pillars.

So the set up is as follows:

Had picture but apparently I am not allowed use the img tag to link images :\

Room has:
  • 1x NorDoorSm02
  • 1x NorPullChain01
  • 1x NorPuzzleKeyWhale01
  • 1x NorPuzzleKeySnake01
And on the other side of the room:
  • 2x RuinsPuzzlePillar01 activator instances
Desired outcome is that the door opens when pillers are at whale and Dolphin)

I went looking at how Bleak Falls Barrow does it but what I am unable to figure out is how exactly you setup each puzzlePillar. I looked at the pillars themselves, the hint faces, the leaver, and the door. nothing.

I do have the script "BFBPuzzle01Control" on the pulley with the success on opening the door and number of pillars = 2.

Current problems are:
  • pillars don't rotate
  • can't assign which face is the one needed
  • door opens anyway
I know this might be biting off more than I can chew but I really want to get this figured out. If anyone knows how these work I would be very grateful!

Thanks in advance.

OffbeatGeek
A.K.A. a stumped Noobie

EDIT 1:
PS - How many posts do I have to make before I can post a screenshot? Forum Software says I can't post a link even if I use the img tag.
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Sarah Kim
 
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Joined: Tue Aug 29, 2006 2:24 pm

Post » Sun Jun 17, 2012 10:32 pm

Got it figured out. Thanks to bwilb.
Will have a tutorial for how to do this in a short while.
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Lisha Boo
 
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Post » Mon Jun 18, 2012 1:20 am

First unstyled pass of the tutorial for creating Pillar Puzzles is complete
it can be found here: http://skyrim.offbeatgeek.com/puzzle1.html
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Chris Cross Cabaret Man
 
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Post » Sun Jun 17, 2012 8:45 pm

First unstyled pass of the tutorial for creating Pillar Puzzles is complete


So I did your tutorial and it didn't work for me. The only change I made is I used four pillars, and since then, I've used 3,2, and only 1.. changing the pillar count on the lever to match the correct number. The pillars are linked to the lever. The lever scripts are pushing the activator to the xmarkeractivator and the success flag to the portcullis. Portcullis is activate parented to the xmarker. I lined up the birds to the notch. I have the initial state as 2 (which does come up snakes in game correctly). I have every pillar set to 1 for it's solving. I even went so far as adding a spear after already having tried everything I can think of. The spear fires every time, even if the solve is correct. (I only have it in under 1 failure).

Can you think of anything? I even tried your lever even though the rest of the Bethesda traps use the DefaultPuzzleLever01NoFurn. It didn't work for either lever. I've checked, double -checked and umpteen checked. I'm frustrated and very desperate. Ideas?
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MISS KEEP UR
 
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