CK: Make texture mod for workshop?

Post » Sun Jun 17, 2012 9:09 pm

Hey everybody,

I made a few new landscape textures and wanted to release them as a texture mod.
So, I'm pretty new to the Creation Kit and wonder how I do this, just with the textures.

So far I tried to choose the textures I want (in Misc/TextureSet) and pointed the single textures to the dds files of my new ones.

How can I go on now?

I would like to get them packed into a .bsa and directly upload it to the steam workshop.

Would be nice if someone could give a beginner a tip.

greets
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James Baldwin
 
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Post » Mon Jun 18, 2012 5:37 am

Landscape textures are under LandTexture. Texture Sets are used to reskin world objects.

I'm not sure if you can pack up the textures properly for the Steam Workshop when they have their vanilla name and path. When you have the new textures in a new folder (sub-folder of Data\textures then you should be able to edit the LandTextures you want to replace. This should allow you to pack up your mod for the Steam workshop.

For the old-fashioned manual mod-release you just need to give the new textures the names and folders of the vanilla versions, pack everything into a BSA (using http://newvegas.nexusmods.com/downloads/file.php?id=36901) and create an empty esp with the same name as the bsa (e.g. mytextures.bsa + mytextures.esp)
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Leilene Nessel
 
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Post » Sun Jun 17, 2012 8:13 pm

You should be able to launch the Creation Kit, save a new plugin (it will be empty if you're only over-writing base-game textures) and upload to steam. When prompted to manually create archives, select yes. You can drag-and-drop your new textures into the window that appears and click "Pack Files". The Creation Kit will automatically generate an archive (BSA) for you and upload that to Workshop.

Give that a shot.
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Kelvin Diaz
 
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Post » Sun Jun 17, 2012 5:44 pm

Thanks for the fast reply!

@JOG: But the "TextureSet" folder is the only location where I can change the default textures.

@JoelBurgess: This is exactly what I tried first, but I thought it couldn't be that easy, because the "Pack Files" window does not accept anything. Dropped my "textures" folder on it, and nothing happened. Even with just the raw .dds Data dropping on it, nothing happens. Maybe I'm doing something wrong?
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KiiSsez jdgaf Benzler
 
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Post » Mon Jun 18, 2012 6:50 am

That *should* be working for you if the files you're dropping in are DDS and somewhere within the Skyrim/Data directory. You may be affected by a bug with the archive process. If it's possible, try this out on a different machine and let us know if you get different results.
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Rachael Williams
 
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Post » Mon Jun 18, 2012 5:09 am

Ok, I tried it on my lapotop and it doesn't work either.

I'm using Win 7 x64 on both, and also tried to run the CK as Admin. Also tried the compatibility mode.

Addition:

Totally forgot, don't know why. Sorry.
I'm always getting errors (even after a fresh install on my laptop). First I had errors with the Language Strings, because I use the german version.
After manually downloading the Strings the errors were gone, but I get these here now:

"MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring"

"MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)"

=> Also get many of them, not just one. If I click "Abort" everything loads and I can work with the CK.
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Lory Da Costa
 
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