I am trying to find similar multipliers that would universally change the damage on:
- spells/existing enchantments/existing potions... I'm thinking it would be something along the lines of effects mult, magnitude mult, or similar, but I cannot for the life of me, find it anywhere. Assuming it even exists at all. I'm trying to avoid adding a +% damage to spell perks, as I don't want to force the player into grabbing the perk, and I don't want spells to be weak if the players don't have those perks yet.
- Creature damage... Something that works the same way as fDamageWeaponMult except in regards to creature melee attacks.
Currently, I have had to go through each spell and adjust the effect magnitude, and then go through each creature race and adjust the damage for each of their attacks. Doing this works perfectly fine for vanilla Skyrim, but won't adjust the spells and creatures that are added on via other mods.
I was hoping there is a better way to do this that I somehow overlooked. Any help would be much appreciated!
