Ideas for the void itself.
-Perhaps your void needs to have an encumbrance so you don't exploit this. Quantity instead of weight? 5,10, 20, or maybe even up to 50 items/monsters can be kept within the void?
-Furniture? A bed?
-A window showing wherever you would recall when you wish to leave.
So, you probably see why you would want a temporarily/permanent place to keep your possessions in an emergency, but why would your summonable creatures live here? Well, it's so they can become stronger. It's so they belong to you and only you. These companions conjured from oblivion, summoned from the afterlife, or reanimated into zombies, can become stronger and stronger the more you use them. I they die, they're gone and to start over you must conjure a new one.
Going beyond all this, now we have an opportunity to summon whatever we wish by capturing creatures.
Ideas for capturing creatures
-After trapping a soul in a soul gem, release the soul into the void.
-This can work for black souls as well. When released you will see a ghost of the npc you captured. (This is lore friendly.
Spoiler
-After conjuring a monster, you can trap them into a soul gem so you may release them into the void.The ghost of Rufio and Lucien can be summoned in Oblivion and Skyrim)
-Or better yet, simply conjure a thrall when in the void.
Ideas for rules on what you can summon from the void
Just an FYI: The way I see it, conjured monsters come in three forms: daedra, spirit, and undead. daedra are conjured from oblivion, spirits can be either trapped and bound or conjured, and undead are corpses reanimated via magic. Skeletons and dead thralls are very much the same.
-Any monsters you conjure, including reanimated corpses, can live here.
-Spirits only (You can only release souls you've captured in soul gems into the void as it's a spirit realm)
-Conjured monsters only (no companions or reanimated corpses)
-Undead only (it's strictly necromancy)
-Companions only (followers/npcs and reanimated corpses)

