Arena script

Post » Mon Jun 18, 2012 7:05 am

Anyone know what the scripts called Arena do?
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Mon Jun 18, 2012 10:42 am

Are they even used anywhere? I was under the impression that they just aren't actually used by the game.

Cipscis
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Mon Jun 18, 2012 6:42 am

There's a full blown arena in the game that's inaccessible..

The meshes are there. The crowd's there, the triggers are set up (albeit without any Papyrus attached), the worldspace is done. It's just not accessible in any way.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Mon Jun 18, 2012 1:53 am

There's a full blown arena in the game that's inaccessible..

The meshes are there. The crowd's there, the triggers are set up (albeit without any Papyrus attached), the worldspace is done. It's just not accessible in any way.

There is? Mind pointing me to it? I'd love to check it out.

Never mind, found it. WindhelmPit. Takes a bit of searching to find the actual "pit" part, but it's pretty cool. I wonder why they left it out?
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Mon Jun 18, 2012 8:25 am

There is? Mind pointing me to it? I'd love to check it out.
Check out WindhelmPitWorldspace.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Mon Jun 18, 2012 4:29 am

anyone figure anything out with all the arena stuff in ck? there are a bunch of scripts and as you guys mentioned, there is a whole area already built for it.. so what now? would it be easy to attach a few scripts to the area already build and make it function??
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Mon Jun 18, 2012 2:37 am

anyone figure anything out with all the arena stuff in ck? there are a bunch of scripts and as you guys mentioned, there is a whole area already built for it.. so what now? would it be easy to attach a few scripts to the area already build and make it function??
There's no dialogue or scripts. To be honest I'm thinking a DLC...
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Mon Jun 18, 2012 11:57 am

I'm thinking it was just content that didn't make the cut.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Mon Jun 18, 2012 10:23 am


There's no dialogue or scripts. To be honest I'm thinking a DLC...

do u mean there is no scripts attached to the arena currently? if so then i agree. but there are arena scripts in the ck itself. search the scripts for arena and u can see several scripts in there.

but yea im thinkin they will prob come out with it in dlc which would be awesome.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Mon Jun 18, 2012 12:34 pm

I'm thinking it was just content that didn't make the cut.
This. I've been looking at the Windhelm Pit worldspace, and I now think that this arena was the original prison system for Eastmarch Hold, as it is located exactly where the current jail is. It would be interesting to see if it would be possible to add this arena back into the game world. Things like the current jail would have to be moved a bit, collisions would likely have to be built, and additional scripts and dialogue would likely need to be created, but it could be possible.

Update: I've been studying the Bloodworks (I've been wondering why it was called that), and I discovered something. At the far end of the hallway, just past the stairs that lead down to the holding cells, is an inaccessible piece of hallway behind a wall, which I'm certain once led into the spectator area of the "Pit." It is also entirely possible that the original entrance into the combatant area was originally located in front of you as you enter the Bloodworks. This seems fairly consistent with the overall layout for the arena. I am personally tempted into putting the doors back into the Bloodworks, linking those doors to the ones in the arena, and seeing what happens if I try entering this awesome-looking place.

Update 2: Okay, I did it! I rebuilt the hallways I think once led out into the arena, added the doors in the Bloodworks, and linked them to the doors in the arena worldspace. Now, there seems to be a few missing textures and a single pedestal on the right side of the door on the spectator level that is missing collision, but other than that it looks pretty complete, and by just having this area accessible, it definitely adds a lot more character to the current prison, and makes the design of the prison make more sense. If Bethesda decides not to go back and reintegrate this arena into the game, then it would make a great mod project. Either way, it would be a mistake for this to never see the light of day again. Also, I was right about this being part of the original prison system of Eastmarch Hold. I'm assuming that the holding cell lacking the door would've been where the player would spawn after being arrested, and then the player would then have to fight for freedom.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm


Return to V - Skyrim