You can make bona fide ESMs with the Creation Kit which will not exhibit the problem. Here's how:
- Change file extension from ESP to ESM
- Open false flag ESM with editor and set as active, then load
- Save. You now have a bona fide ESM, extension and master flag
Using WryeSmash, you? can copy the ESM to esp if further editing is needed since the CK will not set a bona fide master as its active file.
NOTE: Before editing any Skyrim.ESM NavMesh, assign it an EditorID (its FormID works well) from within the Cell View window. This will reduce the likelihood of the editor deleting the original and replacing it with a new, isolated NavMesh native to your plugin which other plugins' NAVMs, NAVIs, and DOOR REFRs cannot and will not reference as they'll be looking for the original Skyrim.ESM NAVMs.
NOTE: The ESM flag being ticked is the important part. An .esp file will work with its ESM flag ticked (masterupdated) even if its extension is not altered.