» Mon Jun 18, 2012 1:01 pm
When I had to add spells/perks to players, I modified the script "MQ101QuestScript". This is the script that assigns the racial spells to the various races (such as Bretons get Conjure Familiar upon creation).
The function is towards the end of the script, and called "function AddRaceSpells()".
There are, of course, other ways to do it (as my way will only work for newly created characters). I believe I've read something about creating an invisible quest, and attaching scripts to it with a global "switch" variable. This would allow you to use the OnInit event to essentially make a script run on game load. I think that would be a better option, if you're wanting to make it retroactive.