The creation kit has no moddeling or import/export functions. It can only use NIF files, so those "workarounds" are the only way to go.
- Create the mesh and export it as .obj
- Open an existing NIF file in Nifscope select the NiTriShape entry and import your .OBJ
- Save the NIF file somewhere under Skyrim/Meshes and create a new static using that model in the CK.
I'm not super familiar with the workings of the Creation Kit or the Plug-in system for Skyrim. Will this method allow for the sharing of the Mod through the workshop, etc? Or would each person that wants to use the mod have to fiddle with thier files? If this would create a sharable plug-in, then that's what I was looking for.
If that's the case, can anyone recommend a more in depth tutorial for this?
Also if anyone knows of a tutorial for getting a custom NPC or Mount model into the game, that would be much appreciated.