Old Oblivion Script:
scn ChrysamereScript
short hasChrysamere
Begin GameMode
if ( player.GetDead == 0 )
if ( player.getitemcount Chrysamere == 1 )
if ( player.isspelltarget ChrysamereSpell == 0 )
player.addspell ChrysamereSpell
endif
elseif ( player.getitemcount Chrysamere == 0 )
if ( player.isspelltarget ChrysamereSpell == 1 )
player.removespell ChrysamereSpell
endif
endif
endif
End
New Skyrim Script: (thus far)
Event
if (Game.GetPlayer().IsDead == 0)
if (Game.GetPlayer().GetItemCount(pSword) == 1)
if (Game.GetPlayer().HasSpell(pAbility) == 0)
Game.GetPlayer().AddSpell(pAbility)
endif
elseif (Game.GetPlayer().GetItemCount(pSword) == 0)
if (Game.GetPlayer().HasSpell(pAbility) == 1)
Game.GetPlayer().RemoveSpell(pAbility)
endif
endif
endif
EndEvent
