How to import HKX into 3dmax or use KF in the CK?

Post » Mon Jun 18, 2012 2:34 pm

Have somebody succeded with this? the Havok Tools only lets to export custom anims but not import the one that are already made.
Niftools lets to create .kf animations in 3dmax but CK don't read these files. Maybe there is .kf to hkx converter?
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Amy Smith
 
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Post » Mon Jun 18, 2012 1:19 pm

look up Forum Member Hologram and look for posts he started that will link you to his converter.
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Rachyroo
 
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Post » Mon Jun 18, 2012 1:47 pm

Might look at this: http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim
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louise tagg
 
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