The mod currently consists of 1 *.esp file and 1 compiled script (one that overrides an existing script).
If I use the esp file and place the compiled script into the scripts folder (how I uploaded it to skyrim nexus) it all works fine.
However, when the script is in a bsa, it seems to be ignored.
I have tried making bsa's in this fashion:
1. Using Archive.exe and archiving the compiled script.
2. Using the CK and allowing it to archive and upload the source code file which it does by default
3. Using the CK, but removing the source code file and manually adding the compiled script to the archive.
All methods lead to the esp changes working, but the script not working.
Could this be related to the fact that I am modifying an existing script, not adding a new one?
I believe there are a few threads where people report bsa's not working properly.
My bsa has the same name as the esp file.
And the other question:
Is there some way to change the name of a file uploaded to the steam workshop?
If I change the name of the esp file, the CK attempts to create a new file on the workshop.
Thank you in advance!
