I have a serious problem adding useable Mannequins to my house. I looked at those Mannequins in the Player Houses in Riften and Markarth to get an idea how this works.
But when i try to rebuild this in my own cell, the "MannequinActiviationTrig" object is missing one important tab: the "Primitive" tab, where i can define a boundingbox
within which the user can use/interact the trigger/mannequin.
Any idea what i am doing wrong?
(i already linked/refed the trigger with the mannequin as well as with an XMarkerHeading just like in the "working examples" in the other houses).
€dit:
here is a screenshot showing how it looks like in my cell (left window) and how it SHOULD look like (right window).
i have no idea why they "behave" different oO.
left window is in my cell, right window is in the riften honeyside cell....
For some reasons i am not allowed to post links? So i cant link to a screenshot showing the issue...
